failMission: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ")
Line 40: Line 40:
|x1= <code>[[failMission]] "LOSER";</code>
|x1= <code>[[failMission]] "LOSER";</code>


|seealso= [[missionEnd]] [[endMission]], [[forceEnd]]
|seealso= [[missionEnd]] [[endMission]] [[forceEnd]]
}}
}}

Revision as of 16:51, 20 January 2022

Hover & click on the images for description

Description

Description:
Finish the mission. If the server is set to run persistent mission, failMission will not end the mission when last player gets kicked to the lobby. Use endMission to end the mission. The end type can be:
  • "CONTINUE" - this is default type, basically an alias to do nothing
  • "KILLED"
  • "LOSER"
  • "END1"
  • "END2"
  • "END3"
  • "END4"
  • "END5"
  • "END6"
Mission saves won't be deleted.

Arma 3
To maintain Arma 3 visual style, it is recommended to use BIS_fnc_endMission instead.
Groups:
Mission Information

Syntax

Syntax:
failMission endtype
Parameters:
endtype: String -
Return Value:
Nothing

Examples

Example 1:
failMission "LOSER";

Additional Information

See also:
missionEnd endMission forceEnd

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note