Difference between revisions of "forceSpeed"

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m (template:command argument fix)
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| Force the speed of the given object. |= Description
+
| Force the speed limit on given object (object will never attempt to move faster than given by forceSpeed). Use negative value to return to default behaviour. Used unit is m/s. |DESCRIPTION=
 
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| vehicle '''forceSpeed''' speed |= Syntax
+
| object '''forceSpeed''' speed |SYNTAX=
  
|p1= vehicle : [[Object]] |= Parameter 1
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|p1= object: [[Object]] |PARAMETER1=
  
|p2= speed: [[Number]] |= Parameter 2
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|p2= speed: [[Number]] (in m/s) |PARAMETER2=
  
| [[Nothing]] |= Return value
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| [[Nothing]] |RETURNVALUE=
 
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|x1=_helicopter ForceSpeed 150  
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|x1= <code>_helicopter [[forceSpeed]] 150;</code>|=
  
| |= See also
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| [[forceWalk]], [[isWalking]], [[isForcedWalk]], [[getSpeed]] |SEEALSO=
  
 
}}
 
}}
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<dl class="command_description">
 
<dl class="command_description">
 
<!-- Note Section BEGIN -->
 
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on 17:02, 2 March 2007 (CET)</dd>
+
 
<dt class="note>'''[[User:Donnervogel|Donnervogel]]'''</dt><dd class="note">Setting forceSpeed to -1 will make the unit move according to the group speed mode (often specified by the waypoint) again. Setting forceSpeed to 0 will halt the unit ignoring waypoints or orders.</dd>
+
<dd class="notedate">Posted on 17:02, 2 March 2007 (CET)
 +
<dt class="note>'''[[User:Donnervogel|Donnervogel]]'''<dd class="note">Setting forceSpeed to -1 will make the unit move according to the group speed mode (often specified by the waypoint) again. Setting forceSpeed to 0 will halt the unit ignoring waypoints or orders.
 +
 
 +
<dd class="notedate">Posted on 9 February 2008
 +
<dt class="note>'''[[User:Kronzky|Kronzky]]'''
 +
<dd class="note">Does not seem to do ''anything'' at the current time (V1.08.5163)
 +
 
 +
<dd class="notedate">Posted on 14 December 2011
 +
<dt class="note>'''[[User:Igneous01|Igneous01]]'''
 +
<dd class="note">If a unit (man) has forceSpeed set to anything under jogging (walking only) the unit will refuse to get into vehicles. He will automatically be unassigned from a vehicle everytime he is ordered to get in (via scripts or direct action)
 +
 
 
<!-- Note Section END -->
 
<!-- Note Section END -->
 
</dl>
 
</dl>
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[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
 
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
 
[[Category:Command_Group:_Vehicle_Assignment|{{uc:{{PAGENAME}}}}]]
 
[[Category:Command_Group:_Vehicle_Assignment|{{uc:{{PAGENAME}}}}]]
 +
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
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[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
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[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 14:39, 7 April 2019

Introduced with Armed Assault version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Force the speed limit on given object (object will never attempt to move faster than given by forceSpeed). Use negative value to return to default behaviour. Used unit is m/s.

Syntax

Syntax:
object forceSpeed speed
Parameters:
object: Object
speed: Number (in m/s)
Return Value:
Nothing

Examples

Example 1:
_helicopter forceSpeed 150;

Additional Information

Multiplayer:
-
See also:
forceWalkisWalkingisForcedWalkgetSpeed

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on 17:02, 2 March 2007 (CET)
Donnervogel
Setting forceSpeed to -1 will make the unit move according to the group speed mode (often specified by the waypoint) again. Setting forceSpeed to 0 will halt the unit ignoring waypoints or orders.
Posted on 9 February 2008
Kronzky
Does not seem to do anything at the current time (V1.08.5163)
Posted on 14 December 2011
Igneous01
If a unit (man) has forceSpeed set to anything under jogging (walking only) the unit will refuse to get into vehicles. He will automatically be unassigned from a vehicle everytime he is ordered to get in (via scripts or direct action)

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