Difference between revisions of "forceSpeed"
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(in km/h!) |
m (template:command argument fix) |
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− | | Force the speed limit on given object (object will never attempt to move faster than given by forceSpeed). Use negative value to return to default behaviour. Used unit is | + | | Force the speed limit on given object (object will never attempt to move faster than given by forceSpeed). Use negative value to return to default behaviour. Used unit is m/s. |DESCRIPTION= |
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− | | | + | | object '''forceSpeed''' speed |SYNTAX= |
− | |p1= | + | |p1= object: [[Object]] |PARAMETER1= |
− | |p2= speed: [[Number]] (in | + | |p2= speed: [[Number]] (in m/s) |PARAMETER2= |
− | | [[Nothing]] |= | + | | [[Nothing]] |RETURNVALUE= |
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− | |x1=_helicopter forceSpeed 150 | + | |x1= <code>_helicopter [[forceSpeed]] 150;</code>|= |
− | | | + | | [[forceWalk]], [[isWalking]], [[isForcedWalk]], [[getSpeed]] |SEEALSO= |
}} | }} | ||
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<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
− | <dd class="notedate">Posted on 17:02, 2 March 2007 (CET) | + | <dd class="notedate">Posted on 17:02, 2 March 2007 (CET) |
− | <dt class="note>'''[[User:Donnervogel|Donnervogel]]''' | + | <dt class="note>'''[[User:Donnervogel|Donnervogel]]'''<dd class="note">Setting forceSpeed to -1 will make the unit move according to the group speed mode (often specified by the waypoint) again. Setting forceSpeed to 0 will halt the unit ignoring waypoints or orders. |
− | <dd class="notedate">Posted on 9 February 2008 | + | <dd class="notedate">Posted on 9 February 2008 |
− | <dt class="note>'''[[User:Kronzky|Kronzky]]''' | + | <dt class="note>'''[[User:Kronzky|Kronzky]]''' |
− | <dd class="note">Does not seem to do ''anything'' at the current time (V1.08.5163)< | + | <dd class="note">Does not seem to do ''anything'' at the current time (V1.08.5163) |
+ | |||
+ | <dd class="notedate">Posted on 14 December 2011 | ||
+ | <dt class="note>'''[[User:Igneous01|Igneous01]]''' | ||
+ | <dd class="note">If a unit (man) has forceSpeed set to anything under jogging (walking only) the unit will refuse to get into vehicles. He will automatically be unassigned from a vehicle everytime he is ordered to get in (via scripts or direct action) | ||
<!-- Note Section END --> | <!-- Note Section END --> | ||
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[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]] | [[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Command_Group:_Vehicle_Assignment|{{uc:{{PAGENAME}}}}]] | [[Category:Command_Group:_Vehicle_Assignment|{{uc:{{PAGENAME}}}}]] | ||
+ | [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | ||
+ | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
+ | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] |
Revision as of 14:39, 7 April 2019
Click on the images for descriptions
Introduced in
- Game:
- Armed Assault
- Version:
- 1.00
Description
- Description:
- Force the speed limit on given object (object will never attempt to move faster than given by forceSpeed). Use negative value to return to default behaviour. Used unit is m/s.
Syntax
- Syntax:
- object forceSpeed speed
- Parameters:
- object: Object
- speed: Number (in m/s)
- Return Value:
- Nothing
Examples
- Example 1:
_helicopter forceSpeed 150;
Additional Information
- Multiplayer:
- -
- See also:
- forceWalkisWalkingisForcedWalkgetSpeed
Notes
Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To
Add New Note | How To
Notes
- Posted on 17:02, 2 March 2007 (CET)
- Donnervogel
- Setting forceSpeed to -1 will make the unit move according to the group speed mode (often specified by the waypoint) again. Setting forceSpeed to 0 will halt the unit ignoring waypoints or orders.
- Posted on 9 February 2008
- Kronzky
- Does not seem to do anything at the current time (V1.08.5163)
- Posted on 14 December 2011
- Igneous01
- If a unit (man) has forceSpeed set to anything under jogging (walking only) the unit will refuse to get into vehicles. He will automatically be unassigned from a vehicle everytime he is ordered to get in (via scripts or direct action)