Difference between revisions of "forceSpeed"

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(see also)
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| [[Nothing]] |= Return value
 
| [[Nothing]] |= Return value
 
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|x1=_helicopter forceSpeed 150  
+
|x1= <code>_helicopter [[forceSpeed]] 150;</code>|=
  
| |= See also
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| [[forceWalk]], [[isWalking]], [[isForcedWalk]], [[getSpeed]] |= See also
  
 
}}
 
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Revision as of 22:07, 9 March 2015

Introduced with Armed Assault version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Force the speed limit on given object (object will never attempt to move faster than given by forceSpeed). Use negative value to return to default behaviour. Used unit is m/s.

Syntax

Syntax:
object forceSpeed speed
Parameters:
object: Object
speed: Number (in m/s)
Return Value:
Nothing

Examples

Example 1:
_helicopter forceSpeed 150;

Additional Information

Multiplayer:
-
See also:
forceWalkisWalkingisForcedWalkgetSpeed

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on 17:02, 2 March 2007 (CET)
Donnervogel
Setting forceSpeed to -1 will make the unit move according to the group speed mode (often specified by the waypoint) again. Setting forceSpeed to 0 will halt the unit ignoring waypoints or orders.
Posted on 9 February 2008
Kronzky
Does not seem to do anything at the current time (V1.08.5163)
Posted on 14 December 2011
Igneous01
If a unit (man) has forceSpeed set to anything under jogging (walking only) the unit will refuse to get into vehicles. He will automatically be unassigned from a vehicle everytime he is ordered to get in (via scripts or direct action)

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