Difference between revisions of "forceSpeed"

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<dd class="note">Does not seem to do ''anything'' at the current time (V1.08.5163)</dd>
<dd class="note">Does not seem to do ''anything'' at the current time (V1.08.5163)</dd>
<dd class="notedate">Posted on 11 February 2009</dd>
<dt class="note>'''[[User:AMontoya|AMontoya]]'''</dt>
<dd class="note"> It seems to force a speed limit on the unit. However, the vehicle tends to accelerate up to that speed, then slow down when it hits the limit, then repeats, which gives the vehicle awkward-looking driving dynamics. </dd>
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Revision as of 22:31, 11 February 2009

Introduced with Armed Assault version 1.001.00
Hover & click on the images for descriptions


Force the speed limit on given object (object will never attempt to move faster than given by forceSpeed). Use negative value to return to default behaviour. Used unit is km/h.


object forceSpeed speed
object: Object
speed: Number (in km/h)
Return Value:


Example 1:
_helicopter forceSpeed 150

Additional Information

See also:
See also needed


Only post proven facts here. Report bugs on the feedback tracker. Use the Talk page or the Forums for discussions.


Posted on 17:02, 2 March 2007 (CET)
Setting forceSpeed to -1 will make the unit move according to the group speed mode (often specified by the waypoint) again. Setting forceSpeed to 0 will halt the unit ignoring waypoints or orders.
Posted on 9 February 2008
Does not seem to do anything at the current time (V1.08.5163)

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