Difference between revisions of "forceSpeed"

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<dt class="note>'''[[User:Kronzky|Kronzky]]'''</dt>
 
<dt class="note>'''[[User:Kronzky|Kronzky]]'''</dt>
 
<dd class="note">Does not seem to do ''anything'' at the current time (V1.08.5163)</dd>
 
<dd class="note">Does not seem to do ''anything'' at the current time (V1.08.5163)</dd>
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 +
<dd class="notedate">Posted on 11 February 2009</dd>
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<dt class="note>'''[[User:AMontoya|AMontoya]]'''</dt>
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<dd class="note"> It seems to force a speed limit on the unit. However, the vehicle tends to accelerate up to that speed, then slow down when it hits the limit, then repeats, which gives the vehicle awkward-looking driving dynamics. </dd>
  
 
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Revision as of 22:29, 11 February 2009

Introduced with Armed Assault version1.00
  

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Force the speed limit on given object (object will never attempt to move faster than given by forceSpeed). Use negative value to return to default behaviour. Used unit is km/h.

Syntax

Syntax:
object forceSpeed speed
Parameters:
object: Object
speed: Number (in km/h)
Return Value:
Nothing

Examples

Example 1:
_helicopter forceSpeed 150

Additional Information

Multiplayer:
-
See also:
See also needed

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on 17:02, 2 March 2007 (CET)
Donnervogel
Setting forceSpeed to -1 will make the unit move according to the group speed mode (often specified by the waypoint) again. Setting forceSpeed to 0 will halt the unit ignoring waypoints or orders.
Posted on 9 February 2008
Kronzky
Does not seem to do anything at the current time (V1.08.5163)
Posted on 11 February 2009
AMontoya
It seems to force a speed limit on the unit. However, the vehicle tends to accelerate up to that speed, then slow down when it hits the limit, then repeats, which gives the vehicle awkward-looking driving dynamics.

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