gearSlotData: Difference between revisions

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};
};


_eh = str {
uiNamespace setVariable ["/VDMJ/RscDisplayGear/SlotDataEH", {
 
     _self = _this select 0;
     _self = _this select 0;
 
     _weaponName = gearSlotData _self;
     _weaponName = gearSlotData _self;
     _conf = configFile >> _confSection >> _weaponName;
     _conf = configFile >> _confSection >> _weaponName;
 
     _name = getText(_conf >> "displayName");
     _name = getText(_conf >> "displayName");
     _desc = getText(_conf >> "Library" >> "libTextDesc");
     _desc = getText(_conf >> "Library" >> "libTextDesc");
     _image = getText(_conf >> "picture");
     _image = getText(_conf >> "picture");
     hint parseText format[
     hint parseText format[
         '<t size="1.3" align="center" shadow="true" shadowColor="#000000">%1</t><br /><img image="%2" size="6" align="center" /><br />%3<br />%4',
         '<t size="1.3" align="center" shadow="true" shadowColor="#000000">%1</t><br /><img image="%2" size="6" align="center" /><br />%3<br />%4',
         _name, _image, _desc
         _name, _image, _desc
     ];
     ];
};
}];


// set eh on weapons slots
{
    _dspl displayCtrl _x ctrlAddEventHandler ["ButtonClick", "_confSection = 'CfgWeapons'; call" + _eh];


} foreach [107, 108, 130, 131, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145];
for "_i" from 107 to 145 do {
 
     _dspl displayCtrl _i ctrlAddEventHandler ["ButtonClick",
// set eh on magazines slots
        format [
for "_i" from 109 to 129 do {
            '_confSection = "%1"; _this call (uiNamespace getVariable "/VDMJ/RscDisplayGear/SlotDataEH");',
     _dspl displayCtrl _i ctrlAddEventHandler ["ButtonClick", "_confSection = 'CfgMagazines'; call" + _eh];
            if( _i >= 109 && _i <= 129 ) then { "CfgMagazines" } else { "CfgWeapons" }
        ]
    ];
};
};
</nowiki></pre>|= EXAMPLE1  
</nowiki></pre>|= EXAMPLE1  

Revision as of 21:44, 18 June 2010

Hover & click on the images for description

Description

Description:
Returns gear slot item name.
Groups:
Uncategorised

Syntax

Syntax:
gearSlotData control
Parameters:
control: Control -
Return Value:
String

Examples

Example 1:
Open any ammobox and click by any gear slots
private "_dspl";
disableSerialization;

waitUntil {
    _dspl = findDisplay 106;
    ! isNull _dspl;
};

uiNamespace setVariable ["/VDMJ/RscDisplayGear/SlotDataEH", {
    _self = _this select 0;
    _weaponName = gearSlotData _self;
    _conf = configFile >> _confSection >> _weaponName;
    _name = getText(_conf >> "displayName");
    _desc = getText(_conf >> "Library" >> "libTextDesc");
    _image = getText(_conf >> "picture");
    hint parseText format[
        '<t size="1.3" align="center" shadow="true" shadowColor="#000000">%1</t><br /><img image="%2" size="6" align="center" /><br />%3<br />%4',
        _name, _image, _desc
    ];
}];


for "_i" from 107 to 145 do {
    _dspl displayCtrl _i ctrlAddEventHandler ["ButtonClick",
        format [
            '_confSection = "%1"; _this call (uiNamespace getVariable "/VDMJ/RscDisplayGear/SlotDataEH");',
            if( _i >= 109 && _i <= 129 ) then { "CfgMagazines" } else { "CfgWeapons" }
        ]
    ];
};

Additional Information

See also:
See also needed

Notes

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Only post proven facts here! Add Note

Notes

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