gestureState: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Some wiki formatting)
No edit summary
 
Line 21: Line 21:
|x1= <sqf>private _state = gestureState player;</sqf>
|x1= <sqf>private _state = gestureState player;</sqf>


|seealso= [[switchAction]] [[playAction]] [[BIS_fnc_ambientAnimGetParams]] [[animationState]]
|seealso= [[switchAction]] [[playAction]] [[BIS_fnc_ambientAnimGetParams]] [[animationState]] [[getUnitMovesInfo]]
}}
}}

Latest revision as of 13:36, 26 February 2024

Hover & click on the images for description

Description

Description:
Returns the name of a unit's current gesture. Seems to be forced to lower case in Arma 3.
This command is only for a man unit, other units such as animals cannot use this command.
Multiplayer:
When executed on a client, this command only returns accurate results when the target unit is within sight of the client. When executed on a dedicated server, the returned value is accurate.
Groups:
Animations

Syntax

Syntax:
gestureState unitName
Parameters:
unitName: Object
Return Value:
String - empty string if not available

Examples

Example 1:
private _state = gestureState player;

Additional Information

See also:
switchAction playAction BIS_fnc_ambientAnimGetParams animationState getUnitMovesInfo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note