getPilotCameraDirection: Difference between revisions

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|p1= object: [[Object]]
|p1= object: [[Object]]
|r1= [[Array]] - [x,y,z] - format [[Vector3D]] relative to the model centre (In a similar fashion to [[Position#PositionRelative|PositionRelative]]). Returns [0,0,0] if object has no [[A3_Targeting_config_reference#class_pilotCamera|pilotCamera]].


|x1= <code>_pilotCamVector = '''getPilotCameraDirection''' [[vehicle]] [[player]]</code>
|r1= [[Array]] format [[Vector3D]] - relative to the model centre (In a similar fashion to [[Position#PositionRelative|PositionRelative]]). Returns [0,0,0] if object has no [[A3_Targeting_config_reference#class_pilotCamera|pilotCamera]].
 
|x1= <sqf>_pilotCamVector = getPilotCameraDirection vehicle player;</sqf>
 
|seealso= [[hasPilotCamera]] [[getPilotCameraPosition]] [[getPilotCameraRotation]] [[getPilotCameraTarget]] [[setPilotCameraDirection]] [[setPilotCameraRotation]] [[setPilotCameraTarget]]
|seealso= [[hasPilotCamera]] [[getPilotCameraPosition]] [[getPilotCameraRotation]] [[getPilotCameraTarget]] [[setPilotCameraDirection]] [[setPilotCameraRotation]] [[setPilotCameraTarget]]
}}
}}

Latest revision as of 01:58, 27 November 2023

Hover & click on the images for description

Description

Description:
Returns model space vector of the object airplane or helicopter pilotCamera .
Groups:
Pilot Camera

Syntax

Syntax:
getPilotCameraDirection object
Parameters:
object: Object
Return Value:
Array format Vector3D - relative to the model centre (In a similar fashion to PositionRelative). Returns [0,0,0] if object has no pilotCamera.

Examples

Example 1:
_pilotCamVector = getPilotCameraDirection vehicle player;

Additional Information

See also:
hasPilotCamera getPilotCameraPosition getPilotCameraRotation getPilotCameraTarget setPilotCameraDirection setPilotCameraRotation setPilotCameraTarget

Notes

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