Difference between revisions of "getPlayerUID"

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(description)
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|  Return an uniqueID of the given unit as string if it's player and empty value if it's AI. The uniqueID may be up to 100 characters long and may contain numbers, uppercase letters and underscores (the value can be used to construct a valid variable name by appending to another valid variable name).
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|  Return an uniqueID of the given unit as string if it's player and empty value if it's AI. The unique ID may be up to 100 characters long and may contain numbers, uppercase letters and underscores (the value can be used to construct a valid variable name by appending to another valid variable name).
 
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<br><br>
 
Note: while for [[ArmA 2]] or [[ArmA 2: Operation Arrowhead]] until version 1.60 the result always contains a number, it should be always handled as an opaque string. Converting it to a [[Number]] can cause precision problems, as Number cannot accurately represent integers above 16777216 (2^24). Moreover, game versions since [[ArmA 2: Operation Arrowhead]] 1.61 provide a non-numeric value as a result.|= Description
 
Note: while for [[ArmA 2]] or [[ArmA 2: Operation Arrowhead]] until version 1.60 the result always contains a number, it should be always handled as an opaque string. Converting it to a [[Number]] can cause precision problems, as Number cannot accurately represent integers above 16777216 (2^24). Moreover, game versions since [[ArmA 2: Operation Arrowhead]] 1.61 provide a non-numeric value as a result.|= Description
 
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|p3= |= PARAMETER3  
 
|p3= |= PARAMETER3  
  
| [[String]] |= RETURNVALUE  
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| [[String]] ("_SP_AI_", "_SP_PLAYER_" in SP, "" or UID number string in MP)
 
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|= RETURNVALUE  
  
 
|x1= <code>_uid <nowiki>=</nowiki> '''getPlayerUID''' [[player]];</code> |= Example 1
 
|x1= <code>_uid <nowiki>=</nowiki> '''getPlayerUID''' [[player]];</code> |= Example 1
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| [[getPlayerUIDOld]] |= SEEALSO  
 
| [[getPlayerUIDOld]] |= SEEALSO  
  
|mp= UID string is returned only in multiplayer.  |= MPBEHAVIOUR  
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|mp=   |= MPBEHAVIOUR  
 
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Revision as of 19:52, 8 October 2014

Introduced with Arma 2 version 1.021.02
Hover & click on the images for descriptions

Description

Description:
Return an uniqueID of the given unit as string if it's player and empty value if it's AI. The unique ID may be up to 100 characters long and may contain numbers, uppercase letters and underscores (the value can be used to construct a valid variable name by appending to another valid variable name).

Note: while for ArmA 2 or ArmA 2: Operation Arrowhead until version 1.60 the result always contains a number, it should be always handled as an opaque string. Converting it to a Number can cause precision problems, as Number cannot accurately represent integers above 16777216 (2^24). Moreover, game versions since ArmA 2: Operation Arrowhead 1.61 provide a non-numeric value as a result.

Syntax

Syntax:
getPlayerUID unit
Parameters:
unit: Object
Return Value:
String ("_SP_AI_", "_SP_PLAYER_" in SP, "" or UID number string in MP)

Examples

Example 1:
_uid = getPlayerUID player;

Additional Information

See also:
getPlayerUIDOld

Notes

i
Only post proven facts here. Report bugs on the feedback tracker and discuss on the Arma Discord or on the Forums.

Notes

Posted on April 17, 2014 - 22:29
Master85 (talk)
In Arma 3 the returned string is the steamID64 of the player. _steamProfileUrl = "http://steamcommunity.com/profiles/" + (getPlayerUID player);

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