Difference between revisions of "getVariable"

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|p2= name: [[String]] - Variable name that was defined in [[setVariable]] ('''Case sensitive''') |= Parameter 2
 
|p2= name: [[String]] - Variable name that was defined in [[setVariable]] ('''Case sensitive''') |= Parameter 2
  
| [[Any Value]] |= Return value
+
| [[Any Value]]<br> Returns [[Nothing]] if the variable doesn't exist.<br> Returns [[Anything]] if the object is undefined.<br> |= Return value
 
____________________________________________________________________________________________
 
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|x1= <code>_aVariable <nowiki>=</nowiki> _myTruck getVariable "myVariable";</code> |= Example 1
 
|x1= <code>_aVariable <nowiki>=</nowiki> _myTruck getVariable "myVariable";</code> |= Example 1
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<dl class="command_description">
 
<dl class="command_description">
 
<!-- Note Section BEGIN -->
 
<!-- Note Section BEGIN -->
Returns [[Nothing]] if the variable doesn't exists.<br>
 
Returns [[Anything]] if the object is undefined.<br>
 
 
<!-- Note Section END -->
 
<!-- Note Section END -->
 
</dl>
 
</dl>

Revision as of 15:59, 16 November 2009

Introduced with Armed Assault version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Return the value of variable in the variable space of given object or location.

Syntax

Syntax:
object getVariable name
Parameters:
object: Object or Location
name: String - Variable name that was defined in setVariable (Case sensitive)
Return Value:
Any Value
Returns Nothing if the variable doesn't exist.
Returns Anything if the object is undefined.

Examples

Example 1:
_aVariable = _myTruck getVariable "myVariable";

Additional Information

Multiplayer:
-
See also:
setVariablegetVariable (VBS2)

Notes

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Notes

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