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Click on the images for descriptions
- Armed Assault
- Return the value of variable in the variable space of given object or location.
- object getVariable name
- object: Object or Location
- name: String - Variable name that was defined in setVariable (Case sensitive)
- Return Value:
- Any Value
- Example 1:
_aVariable = _myTruck getVariable "myVariable";
Returns Nothing if the variable doesn't exists.
Returns Anything if the object is undefined.
There is a third parameter of type Boolean that when set to True makes the variable global. If a variable was set on a playable unit, even with and AI disabled the variable will be present when a JIP player controls the same unit.