hcSetGroup: Difference between revisions

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|x1= <code>unit [[hcSetGroup]] [group, "HQ", "teamred"];</code>
|x1= <code>unit hcSetGroup [group, "HQ", "teamred"];</code>


|x2= <code>[[player]] [[hcSetGroup]] [group];</code>
|x2= <code>player [[hcSetGroup]] [group];</code>


|x3= <code>[[if]] ([[player]] !{{=}} [[hcLeader]] _group) [[then]]
|x3= <code>[[if]] ([[player]] !{{=}} [[hcLeader]] _group) [[then]]

Revision as of 12:03, 12 May 2022

Hover & click on the images for description

Description

Description:
Add group to unit's high command bar.
The previous HC leader should be removed before adding the new one (see Example 3).
Groups:
High Command

Syntax

Syntax:
unit hcSetGroup [group, groupName, team]
Parameters:
unit: Object - the leader
group: Group
groupName: String - (Optional)
team: String - (Optional, default "teamMain") can be one of:
  • "teamMain"
  • "teamRed"
  • "teamGreen"
  • "teamBlue"
  • "teamYellow"
Return Value:
Nothing

Examples

Example 1:
unit hcSetGroup [group, "HQ", "teamred"];
Example 2:
player hcSetGroup [group];
Example 3:
if (player != hcLeader _group) then { hcLeader _group hcRemoveGroup _group; player hcSetGroup [_group]; };

Additional Information

See also:
High Command hcAllGroups hcGroupParams hcLeader hcRemoveAllGroups hcRemoveGroup hcSelected hcSelectGroup hcShowBar hcShownBar onHCGroupSelectionChanged

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note