inputAction/actions: Difference between revisions

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<noinclude>Ancillary sub-page of [[inputAction]], listing input actions available in Arma 3.
<noinclude>Ancillary sub-page of [[inputAction]], listing input actions available in Arma 3.</noinclude>
{{Horizontoc|include=1|also=nonumtoc}}</noinclude>
<div style="-webkit-column-count:3;-moz-column-count:3;column-count:3;margin-top:1em;">
<div style="-webkit-column-count:5;-moz-column-count:5;column-count:5;margin-top:1em;">
===A===
* Action
* ActionContext
* ActionFreeLook
* Adjust
* AimDown
* AimHeadDown
* AimHeadLeft
* AimHeadRight
* AimHeadRight
* AimHeadUp
* AimLeft
* AimRight
* AimUp
* AirBankLeft
* AirBankRight
* AutoHover
* AutoHoverCancel
===B===
* Binocular
* BuldBack
* BuldBrushOuter
* BuldBrushRandomize
* BuldBrushRatio
* BuldBrushSmooth
* BuldBrushStrength
* BuldCreateObj
* BuldDown
* BuldDuplicateSel
* BuldElevateSel
* BuldForward
* BuldFreeLook
* BuldLeft
* BuldLookDown
* BuldLookLeft
* BuldLookRight
* BuldLookUp
* BuldMagnetizePlanes
* BuldMagnetizePoints
* BuldMagnetizeYFixed
* BuldMoveBack
* BuldMoveForward
* BuldMoveLeft
* BuldMoveRight
* BuldRedo
* BuldRemoveSel
* BuldResetCamera
* BuldRight
* BuldRotateSelX
* BuldRotateSelZ
* BuldScaleSel
* BuldSelect
* BuldSelectionType
* BuldSwitchCamera
* BuldTerrainLower10cm
* BuldTerrainLower1m
* BuldTerrainLower50cm
* BuldTerrainLower5m
* BuldTerrainRaise10cm
* BuldTerrainRaise1m
* BuldTerrainRaise50cm
* BuldTerrainRaise5m
* BuldTerrainShowNode
* BuldTextureInfo
* BuldTurbo
* BuldUndo
* BuldUp
* BuldZoomIn
* BuldZoomOut
===C===
* CancelAction
* CarAccelerate
* CarAimDown
* CarAimLeft
* CarAimRight
* CarAimUp
* CarBack
* CarBrake
* CarFastForward
* CarForward
* CarGearDwn
* CarGearUp
* CarHandBrake
* CarLeft
* CarRight
* CarShiftFwd1
* CarShiftFwd2
* CarShiftFwd3
* CarShiftFwd4
* CarShiftFwd5
* CarShiftFwd6
* CarShiftFwd7
* CarShiftFwd8
* CarShiftRvs1
* CarShiftRvs2
* CarSlowForward
* CarSoftBrake
* CarWheelLeft
* CarWheelRight
* Chat
* CommandBack
* CommandFast
* CommandForward
* CommandLeft
* CommandRight
* CommandSlow
* CommandWatch
* Compass
* CompassToggle
* CopyVersion
* Crouch
* CycleThrownItems
===D===
* DefaultAction
* Diary
===E===
* Eject
* EvasiveLeft
* EvasiveRight
===F===
* Fire
* FlapsDown
* FlapsUp
* ForceCommandingMode
* FreeHeadMove
===G===
* Gear
* GetOut
* GetOver
* GunElevAuto
* GunElevDown
* GunElevSlow
* GunElevUp
===H===
* Handgun
* Headlights
* HeliBack
* HeliBatteriesToggle
* HeliBrake
* HeliBrakes
* HeliCollectiveLower
* HeliCollectiveLowerCont
* HeliCollectiveRaise
* HeliCollectiveRaiseCont
* HelicopterTrimOff
* HelicopterTrimOn
* HeliCyclicBack
* HeliCyclicForward
* HeliCyclicLeft
* HeliCyclicRight
* HeliDown
* HeliEnginesToggle
* HeliFastForward
* HeliForward
* HeliLeft
* HeliManualFire
* HeliRight
* HeliRopeAction
* HeliRotorBrakeToggle
* HeliRudderLeft
* HeliRudderRight
* HeliThrottleNeg
* HeliThrottlePos
* HeliTrimBackward
* HeliTrimForward
* HeliTrimLeft
* HeliTrimRight
* HeliTrimRudderLeft
* HeliTrimRudderRight
* HeliUp
* HeliWheelsBrake
* Help
* HideMap
* HoldBreath
===I===
* IngamePause
===J===
===K===
===L===
* LandGear
* LandGearUp
* LaunchCM
* LeanLeft
* LeanLeftToggle
* LeanRight
* LeanRightToggle
* LiteUnitInfoToggle
* LockEmptyTargets
* LockTarget
* LockTargets
* LookAround
* LookAroundToggle
* LookCenter
* LookDown
* LookDownCont
* LookLeft
* LookLeftCont
* LookLeftDown
* LookLeftUp
* LookRight
* LookRightCont
* LookRightDown
* LookRightUp
* LookRollLeft
* LookRollLeftCont
* LookRollRight
* LookRollRightCont
* LookShiftBack
* LookShiftBackCont
* LookShiftCenter
* LookShiftDown
* LookShiftDownCont
* LookShiftForward
* LookShiftForwardCont
* LookShiftLeft
* LookShiftLeftCont
* LookShiftRight
* LookShiftRightCont
* LookShiftUp
* LookShiftUpCont
* LookUp
* LookUpCont
===M===
* MenuBack
* MenuSelect
* MiniMap
* MiniMapToggle
* MoveBack
* MoveDown
* MoveFastForward
* MoveForward
* MoveLeft
* MoveRight
* MoveSlowForward
* MoveUp
===N===
* NetworkPlayers
* NetworkStats
* NextAction
* NextChannel
* NextCM
* NextWeapon
* NightVision
===O===
* Optics
* OpticsMode
* OpticsTemp
===P===
* PersonView
* PrevAction
* PrevChannel
* PrevWeapon
* Prone
* PushToTalk
* PushToTalkAll
* PushToTalkCommand
* PushToTalkDirect
* PushToTalkGroup
* PushToTalkSide
* PushToTalkVehicle
===Q===
===R===
* Raise
* ReloadMagazine
* RevealTarget
===S===
* Salute
* SeagullBack
* SeagullDown
* SeagullFastForward
* SeagullForward
* SeagullUp
* SelectAll
* ShowMap
* SitDown
* Slow
* Stand
* SubmarineBack
* SubmarineCyclicBack
* SubmarineCyclicForward
* SubmarineDown
* SubmarineForward
* SubmarineLeft
* SubmarineRight
* SubmarineUp
* Surrender
* SwapGunner
* SwimDown
* SwimUp
* SwitchCommand
* SwitchGunnerWeapon
* SwitchWeapon
===T===
* TacticalView
* TactShort
* TactTemp
* TactToggle
* TeamSwitch
* TeamSwitchNext
* TeamSwitchPrev
* TempRaiseWeapon
* Throw
* TimeDec
* TimeInc
* ToggleRaiseWeapon
* Turbo
* TurboToggle
* TurnIn
* TurnLeft
* TurnOut
* TurnRight
===U===
* UavView
* UavViewToggle
* User1
* User2
* User3
* User4
* User5
* User6
* User7
* User8
* User9
* User10
* User11
* User12
* User13
* User14
* User15
* User16
* User17
* User18
* User19
* User20


===V===
==Common==
* VehicleTurbo
* <tt>gear</tt> - Inventory
* VehLockEmptyTargets
* <tt>showMap</tt> - Map
* VehLockTargets
* <tt>hideMap</tt> - Hide Map
* VoiceOverNet
* <tt>diary</tt> - Diary
===W===
* <tt>tasks</tt> - Task Overview
* Walk
* <tt>MiniMap</tt> - GPS
* WalkRunTemp
* <tt>MiniMapToggle</tt> - GPS (Toggle)
* WalkRunToggle
* <tt>uavView</tt> - AV Camera
* Watch
* <tt>uavViewToggle</tt> - AV Camera (Toggle)
* WatchToggle
* <tt>pilotCamera</tt> - Targeting Camera
===X===
* <tt>openDlcScreen</tt> - Open DLC Screen
===Y===
* <tt>compass</tt> - Compass
===Z===
* <tt>compassToggle</tt> - Compass (Toggle)
* ZeroingDown
* <tt>watch</tt> - Watch
* ZeroingUp
* <tt>watchToggle</tt> - Watch (Toggle)
* ZoomContIn
* <tt>ListLeftVehicleDisplay</tt> - Left Panel next
* ZoomContOut
* <tt>ListRightVehicleDisplay</tt> - Right Panel next
* ZoomIn
* <tt>ListPrevLeftVehicleDisplay</tt> - Left Panel previous
* ZoomInToggle
* <tt>ListPrevRightVehicleDisplay</tt> - Right Panel previous
* ZoomOut
* <tt>CloseLeftVehicleDisplay</tt> - Close Left Panel
* ZoomOutToggle
* <tt>CloseRightVehicleDisplay</tt> - Close Right Panel
* ZoomTemp
* <tt>NextModeLeftVehicleDisplay</tt> - Left Panel mode
* <tt>NextModeRightVehicleDisplay</tt> - Right Panel mode
* <tt>nightVision</tt> - Night vision
* <tt>binocular</tt> - Binoculars
* <tt>headlights</tt> - Headlights on/off
* <tt>prevAction</tt> - Previous
* <tt>nextAction</tt> - Next
* <tt>Action</tt> - Use default action
* <tt>ActionContext</tt> - Use selected action
* <tt>ActionInMap</tt> - Use Command Action (Map)
* <tt>navigateMenu</tt> - Navigate Menu
* <tt>closeContext</tt> - Close Context Menu
* <tt>LiteUnitInfoToggle</tt>
* <tt>help</tt> - Last help
* <tt>engineToggle</tt> - Engine on/off
* <tt>vehicleTurbo</tt> - Vehicle Turbo
* <tt>GetOut</tt> - Get out
* <tt>Eject</tt> - Eject
* <tt>swapGunner</tt> - Swap gunner
* <tt>teamSwitch</tt> - Team switch
* <tt>teamSwitchPrev</tt> - Team switch to previous
* <tt>teamSwitchNext</tt> - Team switch to next
* <tt>timeDec</tt> - Time deceleration
* <tt>timeInc</tt> - Time acceleration
* <tt>copyVersion</tt> - Copy Version to Clipboard
* <tt>ingamePause</tt> - Pause
==Weapons==
* <tt>defaultAction</tt> - Fire
* <tt>fire</tt> - Command Fire
* <tt>reloadMagazine</tt> - Reload
* <tt>SwitchPrimary</tt> - Switch to Primary Weapon
* <tt>SwitchHandgun</tt> - Switch to Handgun
* <tt>SwitchSecondary</tt> - Switch to Secondary Weapon
* <tt>SwitchWeaponGrp1</tt> - Switch to Weapons Group 1
* <tt>SwitchWeaponGrp2</tt> - Switch to Weapons Group 2
* <tt>SwitchWeaponGrp3</tt> - Switch to Weapons Group 3
* <tt>SwitchWeaponGrp4</tt> - Switch to Weapons Group 4
* <tt>nextWeapon</tt> - Next weapon
* <tt>prevWeapon</tt> - Previous weapon
* <tt>switchWeapon</tt> - Switch gun / launcher
* <tt>handgun</tt> - Switch gun / handgun
* <tt>optics</tt> - Optics
* <tt>opticsTemp</tt> - Optics Temporary
* <tt>opticsMode</tt> - Optics Mode
* <tt>holdBreath</tt> - Hold Breath
* <tt>deployWeaponAuto</tt> - Deploy Weapon
* <tt>tempRaiseWeapon</tt> - Raise weapon
* <tt>toggleRaiseWeapon</tt> - Toggle raise weapon
* <tt>throw</tt> - Throw
* <tt>cycleThrownItems</tt> - Cycle Throw Items
* <tt>zeroingUp</tt> - Zeroing Up
* <tt>zeroingDown</tt> - Zeroing Down
* <tt>gunElevUp</tt> - Gun Elevation Up
* <tt>gunElevDown</tt> - Gun Elevation Down
* <tt>gunElevSlow</tt> - Slow Gun Elevation
* <tt>gunElevAuto</tt> - Lase Range
* <tt>ActiveSensorsToggle</tt> - Radar on/off
* <tt>lockTarget</tt> - Lock target
* <tt>lockTargetToggle</tt>
* <tt>revealTarget</tt> - Reveal target
* <tt>lockTargets</tt> - Next target
* <tt>lockEmptyTargets</tt> - Next Empty Target
* <tt>vehLockTargets</tt> - Next target (in vehicle)
* <tt>vehLockEmptyTargets</tt> - Next empty target (veh.)
* <tt>vehLockTurretView</tt> - Stabilize Turret
* <tt>switchGunnerWeapon</tt> - Change gunner weapon
* <tt>heliManualFire</tt> - Toggle manual fire
* <tt>launchCM</tt> - Countermeasure
* <tt>nextCM</tt> - Countermeasure mode
==View==
* <tt>AimUp</tt> - Aim Up
* <tt>AimDown</tt> - Aim Down
* <tt>AimLeft</tt> - Aim Left
* <tt>AimRight</tt> - Aim Right
* <tt>AimHeadUp</tt> - Look Up
* <tt>AimHeadDown</tt> - Look down
* <tt>AimHeadLeft</tt> - Look left
* <tt>AimHeadRight</tt> - Look right
* <tt>personView</tt> - Toggle view
* <tt>tacticalView</tt> - Tactical view
* <tt>zoomTemp</tt> - Zoom temporary
* <tt>lookAround</tt> - Look
* <tt>commandWatch</tt> - Command watch
* <tt>lookAroundToggle</tt> - Freelook
* <tt>lookLeftUp</tt> - Look left up
* <tt>lookUp</tt> - Look Up
* <tt>lookRightUp</tt> - Look right up
* <tt>lookLeft</tt> - Look left
* <tt>lookCenter</tt> - Center look
* <tt>lookRight</tt> - Look right
* <tt>lookLeftDown</tt> - Look left down
* <tt>lookDown</tt> - Look down
* <tt>lookRightDown</tt> - Look right down
* <tt>zoomIn</tt> - Zoom in
* <tt>zoomInToggle</tt> - Zoom in (Toggle)
* <tt>zoomOut</tt> - Zoom out
* <tt>zoomOutToggle</tt> - Zoom out (Toggle)
* <tt>lookShiftUp</tt> - Move Head Up
* <tt>lookShiftDown</tt> - Move Head Down
* <tt>lookShiftForward</tt> - Move Head Forward
* <tt>lookShiftLeft</tt> - Move Head Left
* <tt>lookShiftCenter</tt> - Center Head Move
* <tt>lookShiftRight</tt> - Move Head Right
* <tt>lookShiftBack</tt> - Move Head Back
* <tt>lookRollLeft</tt> - Head Roll Left
* <tt>lookRollRight</tt> - Head Roll Right
* <tt>lookLeftCont</tt> - Look left (Analog)
* <tt>lookRightCont</tt> - Look right (Analog)
* <tt>lookDownCont</tt> - Look down (Analog)
* <tt>lookUpCont</tt> - Look Up (Analog)
* <tt>zoomContIn</tt> - Zoom in (continuous)
* <tt>zoomContOut</tt> - Zoom out (continuous)
* <tt>lookShiftLeftCont</tt> - Head left (anlg.)
* <tt>lookShiftRightCont</tt> - Head right (anlg.)
* <tt>lookShiftUpCont</tt> - Head up (anlg.)
* <tt>lookShiftDownCont</tt> - Head down (anlg.)
* <tt>lookShiftForwardCont</tt> - Head forward (anlg.)
* <tt>lookShiftBackCont</tt> - Head back (anlg.)
* <tt>lookRollLeftCont</tt> - Head Roll Left (anlg.)
* <tt>lookRollRightCont</tt> - Head Roll Right (anlg.)
* <tt>turretElevationUp</tt> - Raise turret
* <tt>turretElevationDown</tt> - Lower turret
==Command==
* <tt>selectAll</tt> - Select all units
* <tt>switchCommand</tt> - Switch command menu
* <tt>SelectGroupUnit1</tt> - Select Unit 1
* <tt>SelectGroupUnit2</tt> - Select Unit 2
* <tt>SelectGroupUnit3</tt> - Select Unit 3
* <tt>SelectGroupUnit4</tt> - Select Unit 4
* <tt>SelectGroupUnit5</tt> - Select Unit 5
* <tt>SelectGroupUnit6</tt> - Select Unit 6
* <tt>SelectGroupUnit7</tt> - Select Unit 7
* <tt>SelectGroupUnit8</tt> - Select Unit 8
* <tt>SelectGroupUnit9</tt> - Select Unit 9
* <tt>SelectGroupUnit0</tt> - Select Unit 10
* <tt>GroupPagePrev</tt> - Previous Unit Page
* <tt>GroupPageNext</tt> - Next Unit Page
* <tt>SetTeamRed</tt> - Set Team Red
* <tt>SetTeamGreen</tt> - Set Team Green
* <tt>SetTeamBlue</tt> - Set Team Blue
* <tt>SetTeamYellow</tt> - Set Team Yellow
* <tt>SetTeamWhite</tt> - Set Team White
* <tt>SelectTeamRed</tt> - Select Team Red
* <tt>SelectTeamGreen</tt> - Select Team Green
* <tt>SelectTeamBlue</tt> - Select Team Blue
* <tt>SelectTeamYellow</tt> - Select Team Yellow
* <tt>SelectTeamWhite</tt> - Select Team White
* <tt>CommandingMenu1</tt> - Open Menu (Move)
* <tt>CommandingMenu2</tt> - Open Menu (Target)
* <tt>CommandingMenu3</tt> - Open Menu (Engage)
* <tt>CommandingMenu4</tt> - Open Menu (Mount)
* <tt>CommandingMenu5</tt> - Open Menu (Status)
* <tt>CommandingMenu6</tt> - Open Menu (Action)
* <tt>CommandingMenu7</tt> - Open Menu (Combat Mode)
* <tt>CommandingMenu8</tt> - Open Menu (Formation)
* <tt>CommandingMenu9</tt> - Open Menu (Team)
* <tt>CommandingMenu0</tt> - Open Menu (Reply)
* <tt>CommandingMenuSelect1</tt> - Select Menu 1
* <tt>CommandingMenuSelect2</tt> - Select Menu 2
* <tt>CommandingMenuSelect3</tt> - Select Menu 3
* <tt>CommandingMenuSelect4</tt> - Select Menu 4
* <tt>CommandingMenuSelect5</tt> - Select Menu 5
* <tt>CommandingMenuSelect6</tt> - Select Menu 6
* <tt>CommandingMenuSelect7</tt> - Select Menu 7
* <tt>CommandingMenuSelect8</tt> - Select Menu 8
* <tt>CommandingMenuSelect9</tt> - Select Menu 9
* <tt>CommandingMenuSelect0</tt> - Select Menu 10
* <tt>commandWatch</tt> - Command watch
* <tt>commandLeft</tt> - Command left
* <tt>commandRight</tt> - Command right
* <tt>commandForward</tt> - Command forward
* <tt>commandBack</tt> - Command back
* <tt>commandFast</tt> - Command fast
* <tt>commandSlow</tt> - Command slow
==Multiplayer==
* <tt>networkStats</tt> - Multiplayer statistics
* <tt>networkPlayers</tt> - List of players
* <tt>prevChannel</tt> - Previous channel
* <tt>nextChannel</tt> - Next channel
* <tt>chat</tt> - Chat
* <tt>pushToTalk</tt> - Push to Talk
* <tt>voiceOverNet</tt> - Voice Over Net
* <tt>PushToTalkAll</tt> - Talk on Global channel
* <tt>PushToTalkSide</tt> - Talk on Side channel
* <tt>PushToTalkCommand</tt> - Talk on Command channel
* <tt>PushToTalkGroup</tt> - Talk on Group channel
* <tt>PushToTalkVehicle</tt> - Talk on Vehicle channel
* <tt>PushToTalkDirect</tt> - Talk on Direct channel
* <tt>TacticalPing</tt> - Tactical Ping
==Infantry Movement==
* <tt>MoveForward</tt> - Move forward
* <tt>MoveBack</tt> - Move back
* <tt>TurnLeft</tt> - Strafe left
* <tt>TurnRight</tt> - Strafe right
* <tt>MoveFastForward</tt> - Fast forward
* <tt>MoveSlowForward</tt> - Slow forward
* <tt>turbo</tt> - Sprint
* <tt>TurboToggle</tt> - Sprint (Toggle)
* <tt>MoveLeft</tt> - Turn left
* <tt>MoveRight</tt> - Turn right
* <tt>TactTemp</tt> - Combat Pace
* <tt>TactToggle</tt> - Combat Pace Toggle
* <tt>TactShort</tt> - Combat Pace 3 sec.
* <tt>WalkRunTemp</tt> - Walk or run temporary
* <tt>WalkRunToggle</tt> - Walk or run toggle
* <tt>AdjustUp</tt> - Adjust Stance Up
* <tt>AdjustDown</tt> - Adjust Stance Down
* <tt>AdjustLeft</tt> - Adjust Stance Left
* <tt>AdjustRight</tt> - Adjust Stance Right
* <tt>Stand</tt> - Stand up (Toggle)
* <tt>Crouch</tt> - Crouch (Toggle)
* <tt>Prone</tt> - Prone (Toggle)
* <tt>MoveUp</tt> - Crouch / Stand Up
* <tt>MoveDown</tt> - Go prone / Stand Up
* <tt>SwimUp</tt> - Swim Up
* <tt>SwimDown</tt> - Swim Down
* <tt>EvasiveLeft</tt> - Evasive left
* <tt>EvasiveRight</tt> - Evasive right
* <tt>LeanLeft</tt> - Lean left
* <tt>LeanLeftToggle</tt> - Lean left toggle
* <tt>LeanRight</tt> - Lean right
* <tt>LeanRightToggle</tt> - Lean right toggle
* <tt>GetOver</tt> - Step over
* <tt>Salute</tt> - Salute
* <tt>SitDown</tt> - Sit down
==Vehicle Movement==
* <tt>CarForward</tt> - Car forward
* <tt>CarBack</tt> - Car back
* <tt>CarLeft</tt> - Car left
* <tt>CarRight</tt> - Car right
* <tt>CarLinearLeft</tt> - Car Left (Analog)
* <tt>CarLinearRight</tt> - Car Right (Analog)
* <tt>CarFastForward</tt> - Car fast forward
* <tt>CarSlowForward</tt> - Car slow forward
* <tt>CarHandBrake</tt> - Hand Brake
* <tt>CarWheelLeft</tt> - Car more left
* <tt>CarWheelRight</tt> - Car more right
* <tt>CarAimUp</tt> - Aim Up
* <tt>CarAimDown</tt> - Aim Down
* <tt>CarAimLeft</tt> - Aim Left
* <tt>CarAimRight</tt> - Aim Right
* <tt>TurnIn</tt> - Turn in
* <tt>TurnOut</tt> - Turn out
==Helicopter Movement==
* <tt>HeliCyclicForward</tt> - Cyclic forward
* <tt>HeliCyclicBack</tt> - Cyclic backward
* <tt>HeliCyclicLeft</tt> - Cyclic left
* <tt>HeliCyclicRight</tt> - Cyclic right
* <tt>HeliCollectiveRaise</tt> - Collective raise
* <tt>HeliCollectiveLower</tt> - Collective lower
* <tt>HeliRudderLeft</tt> - Left pedal
* <tt>HeliRudderRight</tt> - Right pedal
* <tt>HeliLeft</tt> - Left turn
* <tt>HeliRight</tt> - Right turn
* <tt>AutoHover</tt> - Auto-hover on
* <tt>AutoHoverCancel</tt> - Auto-hover off
* <tt>LandGear</tt> - Gear down
* <tt>LandGearUp</tt> - Gear up
* <tt>HeliCollectiveRaiseCont</tt> - Collective raise (analogue)
* <tt>HeliCollectiveLowerCont</tt> - Collective lower (analogue)
* <tt>HeliWheelsBrake</tt> - Wheel brake hold / release
* <tt>HelicopterTrimOn</tt> - Manual trim set
* <tt>HelicopterTrimOff</tt> - Manual trim release
* <tt>HeliTrimLeft</tt> - Manual trim (left)
* <tt>HeliTrimRight</tt> - Manual trim (right)
* <tt>HeliTrimForward</tt> - Manual trim (forward)
* <tt>HeliTrimBackward</tt> - Manual trim (backward)
* <tt>HeliTrimRudderLeft</tt> - Manual trim (pedals left)
* <tt>HeliTrimRudderRight</tt> - Manual trim (pedals right)
* <tt>HeliRopeAction</tt> - Rope interaction
* <tt>HeliSlingLoadManager</tt> - Sling Load Assistant
==Plane Movement==
* <tt>HeliForward</tt> - Nose down
* <tt>HeliBack</tt> - Nose up
* <tt>AirBankLeft</tt> - Bank left
* <tt>AirBankRight</tt> - Bank right
* <tt>HeliFastForward</tt> - Fast forward
* <tt>HeliUp</tt> - Increase thrust
* <tt>HeliDown</tt> - Decrease thrust
* <tt>HeliThrottlePos</tt> - Thrust (Analogue)
* <tt>AirPlaneBrake</tt> - Speedbrake
* <tt>HeliRudderLeft</tt> - Left pedal
* <tt>HeliRudderRight</tt> - Right pedal
* <tt>HeliLeft</tt> - Left turn
* <tt>HeliRight</tt> - Right turn
* <tt>vtolVectoring</tt> - Auto-vectoring on
* <tt>vtolVectoringCancel</tt> - Auto-vectoring off
* <tt>LandGear</tt> - Gear down
* <tt>LandGearUp</tt> - Gear up
* <tt>FlapsDown</tt> - Flaps down
* <tt>FlapsUp</tt> - Flaps up
* <tt>HeliThrottleNeg</tt> - Brake (Analogue)
==Submarine Movement==
* <tt>submarineUp</tt> - Surface
* <tt>submarineDown</tt> - Dive
* <tt>submarineLeft</tt> - Turn Left
* <tt>submarineRight</tt> - Turn Right
* <tt>submarineForward</tt> - Move Forward
* <tt>submarineBack</tt> - Move Backward
* <tt>submarineCyclicForward</tt> - Nose Up
* <tt>submarineCyclicBack</tt> - Nose Down
==Development==
* <tt>BuldSwitchCamera</tt> - Buldozer switch camera
* <tt>BuldFreeLook</tt> - Buldozer free look
* <tt>BuldSelect</tt> - Buldozer select
* <tt>BuldResetCamera</tt> - Buldozer reset camera
* <tt>BuldMagnetizePoints</tt> - Buldozer magnetize points
* <tt>BuldMagnetizePlanes</tt> - Buldozer magnetize planes
* <tt>BuldMagnetizeYFixed</tt> - Buldozer magnetize fixed Y
* <tt>BuldTerrainRaise1m</tt> - Buldozer raise terrain 1 m
* <tt>BuldTerrainRaise10cm</tt> - Buldozer raise terrain 10 cm
* <tt>BuldTerrainLower1m</tt> - Buldozer lower terrain 1 m
* <tt>BuldTerrainLower10cm</tt> - Buldozer lower terrain 10 cm
* <tt>BuldTerrainRaise5m</tt> - Buldozer raise terrain 5 m
* <tt>BuldTerrainRaise50cm</tt> - Buldozer raise terrain 50 cm
* <tt>BuldTerrainLower5m</tt> - Buldozer lower terrain 5 m
* <tt>BuldTerrainLower50cm</tt> - Buldozer lower terrain 50 cm
* <tt>BuldTerrainShowNode</tt> - Buldozer show terrain node
* <tt>BuldSelectionType</tt> - Buldozer selection type
* <tt>BuldLeft</tt> - Buldozer left
* <tt>BuldRight</tt> - Buldozer right
* <tt>BuldForward</tt> - Buldozer forward
* <tt>BuldBack</tt> - Buldozer back
* <tt>BuldMoveLeft</tt> - Buldozer move left
* <tt>BuldMoveRight</tt> - Buldozer move right
* <tt>BuldMoveForward</tt> - Buldozer move forward
* <tt>BuldMoveBack</tt> - Buldozer move back
* <tt>BuldTurbo</tt> - Buldozer turbo
* <tt>BuldUp</tt> - Buldozer up
* <tt>BuldDown</tt> - Buldozer down
* <tt>BuldLookLeft</tt> - Buldozer look left
* <tt>BuldLookRight</tt> - Buldozer look right
* <tt>BuldLookUp</tt> - Buldozer look up
* <tt>BuldLookDown</tt> - Buldozer look down
* <tt>BuldZoomIn</tt> - Buldozer zoom in
* <tt>BuldZoomOut</tt> - Buldozer zoom out
* <tt>BuldTextureInfo</tt> - Buldozer show texture info
* <tt>BuldBrushRatio</tt> - Brush ratio
* <tt>BuldBrushStrength</tt> - Brush Strength
* <tt>BuldBrushSmooth</tt> - Brush Smooth
* <tt>BuldBrushRandomize</tt> - Randomize
* <tt>BuldBrushSetHeight</tt> - Set height brush
* <tt>BuldBrushOuter</tt> - Brush Outer
* <tt>BuldUndo</tt> - Undo
* <tt>BuldRedo</tt> - Redo
* <tt>BuldCreateObj</tt> - Create Object
* <tt>BuldDuplicateSel</tt> - Duplicate Selection
* <tt>BuldRemoveSel</tt> - Remove Selection
* <tt>BuldRotateSelX</tt> - Rotate X
* <tt>BuldRotateSelZ</tt> - Rotate Y
* <tt>BuldScaleSel</tt> - Scale
* <tt>BuldElevateSel</tt> - Elevate
* <tt>BuldKeepAbsoluteElevationSel</tt> - Lock Object Elevation
* <tt>BuldClearAllElevationLocks</tt> - Unlock Object Elevation
* <tt>SeagullUp</tt> - Seagull up
* <tt>SeagullDown</tt> - Seagull down
* <tt>SeagullForward</tt> - Seagull forward
* <tt>SeagullBack</tt> - Seagull back
* <tt>SeagullFastForward</tt> - Seagull fast forward
* <tt>cheat1</tt>
* <tt>cheat2</tt>
==Custom controls==
* <tt>User1</tt> - Use Action 1
* <tt>User2</tt> - Use Action 2
* <tt>User3</tt> - Use Action 3
* <tt>User4</tt> - Use Action 4
* <tt>User5</tt> - Use Action 5
* <tt>User6</tt> - Use Action 6
* <tt>User7</tt> - Use Action 7
* <tt>User8</tt> - Use Action 8
* <tt>User9</tt> - Use Action 9
* <tt>User10</tt> - Use Action 10
* <tt>User11</tt> - Use Action 11
* <tt>User12</tt> - Use Action 12
* <tt>User13</tt> - Use Action 13
* <tt>User14</tt> - Use Action 14
* <tt>User15</tt> - Use Action 15
* <tt>User16</tt> - Use Action 16
* <tt>User17</tt> - Use Action 17
* <tt>User18</tt> - Use Action 18
* <tt>User19</tt> - Use Action 19
* <tt>User20</tt> - Use Action 20
==Zeus==
* <tt>curatorInterface</tt> - Zeus
* <tt>curatorRotateMod</tt> - Rotate entity
* <tt>curatorMoveY</tt> - Raise entity
* <tt>curatorDelete</tt> - Delete entity
* <tt>curatorDestroy</tt> - Destroy entity
* <tt>curatorGetOut</tt> - Order units to get out
* <tt>curatorContentWaypoint</tt> - Place 'cycle' waypoint
* <tt>curatorMoveCamTo</tt> - Move camera to selected entity
* <tt>curatorLockCameraTo</tt> - Lock camera on selected entity
* <tt>curatorLevelObject</tt> - Adjust object to sea level
* <tt>curatorGroupMod</tt> - Group units together
* <tt>curatorMultipleMod</tt> - Select multiple entities
* <tt>CuratorCollapseParent</tt> - Collapse / Expand Section
* <tt>curatorNightvision</tt> - Toggle vision mode
* <tt>curatorPersonView</tt> - Toggle view
* <tt>curatorPingView</tt> - Move to pinged player
* <tt>curatorToggleInterface</tt> - Toggle interface
* <tt>curatorToggleEdit</tt> - Toggle EDIT list
* <tt>curatorToggleCreate</tt> - Toggle CREATE list
* <tt>curatorMapTextures</tt> - Toggle map textures
* <tt>curatorCompass</tt> - Compass
* <tt>curatorWatch</tt> - Toggle time information
==Camera==
* <tt>cameraMoveForward</tt> - Move Forward
* <tt>cameraMoveBackward</tt> - Move Backward
* <tt>cameraMoveLeft</tt> - Move Left
* <tt>cameraMoveRight</tt> - Move Right
* <tt>cameraMoveUp</tt> - Move Up
* <tt>cameraMoveDown</tt> - Move Down
* <tt>cameraMoveTurbo1</tt> - Speed Modifier
* <tt>cameraMoveTurbo2</tt> - Extreme Speed Modifier
* <tt>cameraZoomIn</tt> - Zoom In
* <tt>cameraZoomOut</tt> - Zoom Out
* <tt>cameraLookUp</tt> - Look Up
* <tt>cameraLookDown</tt> - Look Down
* <tt>cameraLookLeft</tt> - Look Left
* <tt>cameraLookRight</tt> - Look Right
* <tt>cameraReset</tt> - Reset View
* <tt>cameraTarget</tt> - Move to Target
* <tt>cameraVisionMode</tt> - Toggle Vision Mode
* <tt>cameraFlashlight</tt> - Toggle Flashlight
* <tt>cameraInterface</tt> - Toggle Interface
==Editor Camera==
* <tt>editorCameraMoveForward</tt> - Move Forward
* <tt>editorCameraMoveBackward</tt> - Move Backward
* <tt>editorCameraMoveLeft</tt> - Move Left
* <tt>editorCameraMoveRight</tt> - Move Right
* <tt>editorCameraMoveUp</tt> - Move Up
* <tt>editorCameraMoveDown</tt> - Move Down
* <tt>editorCameraMoveTurbo</tt> - Speed Modifier
* <tt>editorCameraLookUp</tt> - Look Up
* <tt>editorCameraLookDown</tt> - Look Down
* <tt>editorCameraLookLeft</tt> - Look Left
* <tt>editorCameraLookRight</tt> - Look Right
* <tt>editorCameraReset</tt>
</div>
</div>

Revision as of 00:32, 26 June 2017

Ancillary sub-page of inputAction, listing input actions available in Arma 3.

Common

  • gear - Inventory
  • showMap - Map
  • hideMap - Hide Map
  • diary - Diary
  • tasks - Task Overview
  • MiniMap - GPS
  • MiniMapToggle - GPS (Toggle)
  • uavView - AV Camera
  • uavViewToggle - AV Camera (Toggle)
  • pilotCamera - Targeting Camera
  • openDlcScreen - Open DLC Screen
  • compass - Compass
  • compassToggle - Compass (Toggle)
  • watch - Watch
  • watchToggle - Watch (Toggle)
  • ListLeftVehicleDisplay - Left Panel next
  • ListRightVehicleDisplay - Right Panel next
  • ListPrevLeftVehicleDisplay - Left Panel previous
  • ListPrevRightVehicleDisplay - Right Panel previous
  • CloseLeftVehicleDisplay - Close Left Panel
  • CloseRightVehicleDisplay - Close Right Panel
  • NextModeLeftVehicleDisplay - Left Panel mode
  • NextModeRightVehicleDisplay - Right Panel mode
  • nightVision - Night vision
  • binocular - Binoculars
  • headlights - Headlights on/off
  • prevAction - Previous
  • nextAction - Next
  • Action - Use default action
  • ActionContext - Use selected action
  • ActionInMap - Use Command Action (Map)
  • navigateMenu - Navigate Menu
  • closeContext - Close Context Menu
  • LiteUnitInfoToggle
  • help - Last help
  • engineToggle - Engine on/off
  • vehicleTurbo - Vehicle Turbo
  • GetOut - Get out
  • Eject - Eject
  • swapGunner - Swap gunner
  • teamSwitch - Team switch
  • teamSwitchPrev - Team switch to previous
  • teamSwitchNext - Team switch to next
  • timeDec - Time deceleration
  • timeInc - Time acceleration
  • copyVersion - Copy Version to Clipboard
  • ingamePause - Pause

Weapons

  • defaultAction - Fire
  • fire - Command Fire
  • reloadMagazine - Reload
  • SwitchPrimary - Switch to Primary Weapon
  • SwitchHandgun - Switch to Handgun
  • SwitchSecondary - Switch to Secondary Weapon
  • SwitchWeaponGrp1 - Switch to Weapons Group 1
  • SwitchWeaponGrp2 - Switch to Weapons Group 2
  • SwitchWeaponGrp3 - Switch to Weapons Group 3
  • SwitchWeaponGrp4 - Switch to Weapons Group 4
  • nextWeapon - Next weapon
  • prevWeapon - Previous weapon
  • switchWeapon - Switch gun / launcher
  • handgun - Switch gun / handgun
  • optics - Optics
  • opticsTemp - Optics Temporary
  • opticsMode - Optics Mode
  • holdBreath - Hold Breath
  • deployWeaponAuto - Deploy Weapon
  • tempRaiseWeapon - Raise weapon
  • toggleRaiseWeapon - Toggle raise weapon
  • throw - Throw
  • cycleThrownItems - Cycle Throw Items
  • zeroingUp - Zeroing Up
  • zeroingDown - Zeroing Down
  • gunElevUp - Gun Elevation Up
  • gunElevDown - Gun Elevation Down
  • gunElevSlow - Slow Gun Elevation
  • gunElevAuto - Lase Range
  • ActiveSensorsToggle - Radar on/off
  • lockTarget - Lock target
  • lockTargetToggle
  • revealTarget - Reveal target
  • lockTargets - Next target
  • lockEmptyTargets - Next Empty Target
  • vehLockTargets - Next target (in vehicle)
  • vehLockEmptyTargets - Next empty target (veh.)
  • vehLockTurretView - Stabilize Turret
  • switchGunnerWeapon - Change gunner weapon
  • heliManualFire - Toggle manual fire
  • launchCM - Countermeasure
  • nextCM - Countermeasure mode

View

  • AimUp - Aim Up
  • AimDown - Aim Down
  • AimLeft - Aim Left
  • AimRight - Aim Right
  • AimHeadUp - Look Up
  • AimHeadDown - Look down
  • AimHeadLeft - Look left
  • AimHeadRight - Look right
  • personView - Toggle view
  • tacticalView - Tactical view
  • zoomTemp - Zoom temporary
  • lookAround - Look
  • commandWatch - Command watch
  • lookAroundToggle - Freelook
  • lookLeftUp - Look left up
  • lookUp - Look Up
  • lookRightUp - Look right up
  • lookLeft - Look left
  • lookCenter - Center look
  • lookRight - Look right
  • lookLeftDown - Look left down
  • lookDown - Look down
  • lookRightDown - Look right down
  • zoomIn - Zoom in
  • zoomInToggle - Zoom in (Toggle)
  • zoomOut - Zoom out
  • zoomOutToggle - Zoom out (Toggle)
  • lookShiftUp - Move Head Up
  • lookShiftDown - Move Head Down
  • lookShiftForward - Move Head Forward
  • lookShiftLeft - Move Head Left
  • lookShiftCenter - Center Head Move
  • lookShiftRight - Move Head Right
  • lookShiftBack - Move Head Back
  • lookRollLeft - Head Roll Left
  • lookRollRight - Head Roll Right
  • lookLeftCont - Look left (Analog)
  • lookRightCont - Look right (Analog)
  • lookDownCont - Look down (Analog)
  • lookUpCont - Look Up (Analog)
  • zoomContIn - Zoom in (continuous)
  • zoomContOut - Zoom out (continuous)
  • lookShiftLeftCont - Head left (anlg.)
  • lookShiftRightCont - Head right (anlg.)
  • lookShiftUpCont - Head up (anlg.)
  • lookShiftDownCont - Head down (anlg.)
  • lookShiftForwardCont - Head forward (anlg.)
  • lookShiftBackCont - Head back (anlg.)
  • lookRollLeftCont - Head Roll Left (anlg.)
  • lookRollRightCont - Head Roll Right (anlg.)
  • turretElevationUp - Raise turret
  • turretElevationDown - Lower turret

Command

  • selectAll - Select all units
  • switchCommand - Switch command menu
  • SelectGroupUnit1 - Select Unit 1
  • SelectGroupUnit2 - Select Unit 2
  • SelectGroupUnit3 - Select Unit 3
  • SelectGroupUnit4 - Select Unit 4
  • SelectGroupUnit5 - Select Unit 5
  • SelectGroupUnit6 - Select Unit 6
  • SelectGroupUnit7 - Select Unit 7
  • SelectGroupUnit8 - Select Unit 8
  • SelectGroupUnit9 - Select Unit 9
  • SelectGroupUnit0 - Select Unit 10
  • GroupPagePrev - Previous Unit Page
  • GroupPageNext - Next Unit Page
  • SetTeamRed - Set Team Red
  • SetTeamGreen - Set Team Green
  • SetTeamBlue - Set Team Blue
  • SetTeamYellow - Set Team Yellow
  • SetTeamWhite - Set Team White
  • SelectTeamRed - Select Team Red
  • SelectTeamGreen - Select Team Green
  • SelectTeamBlue - Select Team Blue
  • SelectTeamYellow - Select Team Yellow
  • SelectTeamWhite - Select Team White
  • CommandingMenu1 - Open Menu (Move)
  • CommandingMenu2 - Open Menu (Target)
  • CommandingMenu3 - Open Menu (Engage)
  • CommandingMenu4 - Open Menu (Mount)
  • CommandingMenu5 - Open Menu (Status)
  • CommandingMenu6 - Open Menu (Action)
  • CommandingMenu7 - Open Menu (Combat Mode)
  • CommandingMenu8 - Open Menu (Formation)
  • CommandingMenu9 - Open Menu (Team)
  • CommandingMenu0 - Open Menu (Reply)
  • CommandingMenuSelect1 - Select Menu 1
  • CommandingMenuSelect2 - Select Menu 2
  • CommandingMenuSelect3 - Select Menu 3
  • CommandingMenuSelect4 - Select Menu 4
  • CommandingMenuSelect5 - Select Menu 5
  • CommandingMenuSelect6 - Select Menu 6
  • CommandingMenuSelect7 - Select Menu 7
  • CommandingMenuSelect8 - Select Menu 8
  • CommandingMenuSelect9 - Select Menu 9
  • CommandingMenuSelect0 - Select Menu 10
  • commandWatch - Command watch
  • commandLeft - Command left
  • commandRight - Command right
  • commandForward - Command forward
  • commandBack - Command back
  • commandFast - Command fast
  • commandSlow - Command slow

Multiplayer

  • networkStats - Multiplayer statistics
  • networkPlayers - List of players
  • prevChannel - Previous channel
  • nextChannel - Next channel
  • chat - Chat
  • pushToTalk - Push to Talk
  • voiceOverNet - Voice Over Net
  • PushToTalkAll - Talk on Global channel
  • PushToTalkSide - Talk on Side channel
  • PushToTalkCommand - Talk on Command channel
  • PushToTalkGroup - Talk on Group channel
  • PushToTalkVehicle - Talk on Vehicle channel
  • PushToTalkDirect - Talk on Direct channel
  • TacticalPing - Tactical Ping

Infantry Movement

  • MoveForward - Move forward
  • MoveBack - Move back
  • TurnLeft - Strafe left
  • TurnRight - Strafe right
  • MoveFastForward - Fast forward
  • MoveSlowForward - Slow forward
  • turbo - Sprint
  • TurboToggle - Sprint (Toggle)
  • MoveLeft - Turn left
  • MoveRight - Turn right
  • TactTemp - Combat Pace
  • TactToggle - Combat Pace Toggle
  • TactShort - Combat Pace 3 sec.
  • WalkRunTemp - Walk or run temporary
  • WalkRunToggle - Walk or run toggle
  • AdjustUp - Adjust Stance Up
  • AdjustDown - Adjust Stance Down
  • AdjustLeft - Adjust Stance Left
  • AdjustRight - Adjust Stance Right
  • Stand - Stand up (Toggle)
  • Crouch - Crouch (Toggle)
  • Prone - Prone (Toggle)
  • MoveUp - Crouch / Stand Up
  • MoveDown - Go prone / Stand Up
  • SwimUp - Swim Up
  • SwimDown - Swim Down
  • EvasiveLeft - Evasive left
  • EvasiveRight - Evasive right
  • LeanLeft - Lean left
  • LeanLeftToggle - Lean left toggle
  • LeanRight - Lean right
  • LeanRightToggle - Lean right toggle
  • GetOver - Step over
  • Salute - Salute
  • SitDown - Sit down

Vehicle Movement

  • CarForward - Car forward
  • CarBack - Car back
  • CarLeft - Car left
  • CarRight - Car right
  • CarLinearLeft - Car Left (Analog)
  • CarLinearRight - Car Right (Analog)
  • CarFastForward - Car fast forward
  • CarSlowForward - Car slow forward
  • CarHandBrake - Hand Brake
  • CarWheelLeft - Car more left
  • CarWheelRight - Car more right
  • CarAimUp - Aim Up
  • CarAimDown - Aim Down
  • CarAimLeft - Aim Left
  • CarAimRight - Aim Right
  • TurnIn - Turn in
  • TurnOut - Turn out

Helicopter Movement

  • HeliCyclicForward - Cyclic forward
  • HeliCyclicBack - Cyclic backward
  • HeliCyclicLeft - Cyclic left
  • HeliCyclicRight - Cyclic right
  • HeliCollectiveRaise - Collective raise
  • HeliCollectiveLower - Collective lower
  • HeliRudderLeft - Left pedal
  • HeliRudderRight - Right pedal
  • HeliLeft - Left turn
  • HeliRight - Right turn
  • AutoHover - Auto-hover on
  • AutoHoverCancel - Auto-hover off
  • LandGear - Gear down
  • LandGearUp - Gear up
  • HeliCollectiveRaiseCont - Collective raise (analogue)
  • HeliCollectiveLowerCont - Collective lower (analogue)
  • HeliWheelsBrake - Wheel brake hold / release
  • HelicopterTrimOn - Manual trim set
  • HelicopterTrimOff - Manual trim release
  • HeliTrimLeft - Manual trim (left)
  • HeliTrimRight - Manual trim (right)
  • HeliTrimForward - Manual trim (forward)
  • HeliTrimBackward - Manual trim (backward)
  • HeliTrimRudderLeft - Manual trim (pedals left)
  • HeliTrimRudderRight - Manual trim (pedals right)
  • HeliRopeAction - Rope interaction
  • HeliSlingLoadManager - Sling Load Assistant

Plane Movement

  • HeliForward - Nose down
  • HeliBack - Nose up
  • AirBankLeft - Bank left
  • AirBankRight - Bank right
  • HeliFastForward - Fast forward
  • HeliUp - Increase thrust
  • HeliDown - Decrease thrust
  • HeliThrottlePos - Thrust (Analogue)
  • AirPlaneBrake - Speedbrake
  • HeliRudderLeft - Left pedal
  • HeliRudderRight - Right pedal
  • HeliLeft - Left turn
  • HeliRight - Right turn
  • vtolVectoring - Auto-vectoring on
  • vtolVectoringCancel - Auto-vectoring off
  • LandGear - Gear down
  • LandGearUp - Gear up
  • FlapsDown - Flaps down
  • FlapsUp - Flaps up
  • HeliThrottleNeg - Brake (Analogue)

Submarine Movement

  • submarineUp - Surface
  • submarineDown - Dive
  • submarineLeft - Turn Left
  • submarineRight - Turn Right
  • submarineForward - Move Forward
  • submarineBack - Move Backward
  • submarineCyclicForward - Nose Up
  • submarineCyclicBack - Nose Down

Development

  • BuldSwitchCamera - Buldozer switch camera
  • BuldFreeLook - Buldozer free look
  • BuldSelect - Buldozer select
  • BuldResetCamera - Buldozer reset camera
  • BuldMagnetizePoints - Buldozer magnetize points
  • BuldMagnetizePlanes - Buldozer magnetize planes
  • BuldMagnetizeYFixed - Buldozer magnetize fixed Y
  • BuldTerrainRaise1m - Buldozer raise terrain 1 m
  • BuldTerrainRaise10cm - Buldozer raise terrain 10 cm
  • BuldTerrainLower1m - Buldozer lower terrain 1 m
  • BuldTerrainLower10cm - Buldozer lower terrain 10 cm
  • BuldTerrainRaise5m - Buldozer raise terrain 5 m
  • BuldTerrainRaise50cm - Buldozer raise terrain 50 cm
  • BuldTerrainLower5m - Buldozer lower terrain 5 m
  • BuldTerrainLower50cm - Buldozer lower terrain 50 cm
  • BuldTerrainShowNode - Buldozer show terrain node
  • BuldSelectionType - Buldozer selection type
  • BuldLeft - Buldozer left
  • BuldRight - Buldozer right
  • BuldForward - Buldozer forward
  • BuldBack - Buldozer back
  • BuldMoveLeft - Buldozer move left
  • BuldMoveRight - Buldozer move right
  • BuldMoveForward - Buldozer move forward
  • BuldMoveBack - Buldozer move back
  • BuldTurbo - Buldozer turbo
  • BuldUp - Buldozer up
  • BuldDown - Buldozer down
  • BuldLookLeft - Buldozer look left
  • BuldLookRight - Buldozer look right
  • BuldLookUp - Buldozer look up
  • BuldLookDown - Buldozer look down
  • BuldZoomIn - Buldozer zoom in
  • BuldZoomOut - Buldozer zoom out
  • BuldTextureInfo - Buldozer show texture info
  • BuldBrushRatio - Brush ratio
  • BuldBrushStrength - Brush Strength
  • BuldBrushSmooth - Brush Smooth
  • BuldBrushRandomize - Randomize
  • BuldBrushSetHeight - Set height brush
  • BuldBrushOuter - Brush Outer
  • BuldUndo - Undo
  • BuldRedo - Redo
  • BuldCreateObj - Create Object
  • BuldDuplicateSel - Duplicate Selection
  • BuldRemoveSel - Remove Selection
  • BuldRotateSelX - Rotate X
  • BuldRotateSelZ - Rotate Y
  • BuldScaleSel - Scale
  • BuldElevateSel - Elevate
  • BuldKeepAbsoluteElevationSel - Lock Object Elevation
  • BuldClearAllElevationLocks - Unlock Object Elevation
  • SeagullUp - Seagull up
  • SeagullDown - Seagull down
  • SeagullForward - Seagull forward
  • SeagullBack - Seagull back
  • SeagullFastForward - Seagull fast forward
  • cheat1
  • cheat2

Custom controls

  • User1 - Use Action 1
  • User2 - Use Action 2
  • User3 - Use Action 3
  • User4 - Use Action 4
  • User5 - Use Action 5
  • User6 - Use Action 6
  • User7 - Use Action 7
  • User8 - Use Action 8
  • User9 - Use Action 9
  • User10 - Use Action 10
  • User11 - Use Action 11
  • User12 - Use Action 12
  • User13 - Use Action 13
  • User14 - Use Action 14
  • User15 - Use Action 15
  • User16 - Use Action 16
  • User17 - Use Action 17
  • User18 - Use Action 18
  • User19 - Use Action 19
  • User20 - Use Action 20

Zeus

  • curatorInterface - Zeus
  • curatorRotateMod - Rotate entity
  • curatorMoveY - Raise entity
  • curatorDelete - Delete entity
  • curatorDestroy - Destroy entity
  • curatorGetOut - Order units to get out
  • curatorContentWaypoint - Place 'cycle' waypoint
  • curatorMoveCamTo - Move camera to selected entity
  • curatorLockCameraTo - Lock camera on selected entity
  • curatorLevelObject - Adjust object to sea level
  • curatorGroupMod - Group units together
  • curatorMultipleMod - Select multiple entities
  • CuratorCollapseParent - Collapse / Expand Section
  • curatorNightvision - Toggle vision mode
  • curatorPersonView - Toggle view
  • curatorPingView - Move to pinged player
  • curatorToggleInterface - Toggle interface
  • curatorToggleEdit - Toggle EDIT list
  • curatorToggleCreate - Toggle CREATE list
  • curatorMapTextures - Toggle map textures
  • curatorCompass - Compass
  • curatorWatch - Toggle time information

Camera

  • cameraMoveForward - Move Forward
  • cameraMoveBackward - Move Backward
  • cameraMoveLeft - Move Left
  • cameraMoveRight - Move Right
  • cameraMoveUp - Move Up
  • cameraMoveDown - Move Down
  • cameraMoveTurbo1 - Speed Modifier
  • cameraMoveTurbo2 - Extreme Speed Modifier
  • cameraZoomIn - Zoom In
  • cameraZoomOut - Zoom Out
  • cameraLookUp - Look Up
  • cameraLookDown - Look Down
  • cameraLookLeft - Look Left
  • cameraLookRight - Look Right
  • cameraReset - Reset View
  • cameraTarget - Move to Target
  • cameraVisionMode - Toggle Vision Mode
  • cameraFlashlight - Toggle Flashlight
  • cameraInterface - Toggle Interface

Editor Camera

  • editorCameraMoveForward - Move Forward
  • editorCameraMoveBackward - Move Backward
  • editorCameraMoveLeft - Move Left
  • editorCameraMoveRight - Move Right
  • editorCameraMoveUp - Move Up
  • editorCameraMoveDown - Move Down
  • editorCameraMoveTurbo - Speed Modifier
  • editorCameraLookUp - Look Up
  • editorCameraLookDown - Look Down
  • editorCameraLookLeft - Look Left
  • editorCameraLookRight - Look Right
  • editorCameraReset