Difference between revisions of "insertEditorObject"

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|x1= <code>(example)</code>|EXAMPLE1= " to "|x1= - |EXAMPLE1= ")
m (Text replacement - "| - }}" to "|seealso= - }}")
 
(16 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Command|Comments=
+
{{RV|type=command
____________________________________________________________________________________________
 
  
| arma2 |Game name=
+
| arma2
  
|1.00|Game version=
+
|1.00
  
|gr1= Game 2 Editor |GROUP1=
+
|gr1= Game 2 Editor
____________________________________________________________________________________________
 
  
 
| Insert an object to the editor and assign arguments. Create script is,not called. Returns the ID of the new EditorObject. Subtype class is,optional.
 
| Insert an object to the editor and assign arguments. Create script is,not called. Returns the ID of the new EditorObject. Subtype class is,optional.
{{Informative | Some Old Editor Command}} |DESCRIPTION=
+
{{Feature | Informative | Some Old Editor Command}}
____________________________________________________________________________________________
 
  
| map '''insertEditorObject''' [type,value,[name1,value1,...],subtype class] |SYNTAX=
+
| map '''insertEditorObject''' [type,value,[name1,value1,...],subtype class]
  
|p1= map: [[Control]] - |PARAMETER1=
+
|p1= map: [[Control]] -
  
|p2= [type,value,[name1,value1,...],subtype class]: [[Array]] - |PARAMETER2=
+
|p2= [type,value,[name1,value1,...],subtype class]: [[Array]] -
  
|p3= |PARAMETER3=
+
| [[String]]
  
| [[String]] |RETURNVALUE=  
+
|x1= -
  
 
+
|seealso= -
|x1= - |EXAMPLE1=
 
 
 
____________________________________________________________________________________________
 
 
 
| - |SEEALSO=
 
 
 
|  |MPBEHAVIOUR=
 
____________________________________________________________________________________________
 
 
}}
 
}}
  
<h3 style='display:none'>Notes</h3>
 
<dl class='command_description'>
 
<!-- Note Section BEGIN -->
 
 
<!-- Note Section END -->
 
</dl>
 
 
<h3 style='display:none'>Bottom Section</h3>
 
  
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
+
{{GameCategory|arma2|Scripting Commands}}
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
+
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
+
{{GameCategory|tkoh|Scripting Commands}}
 
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
  
<!-- CONTINUE Notes -->
 
 
<dl class="command_description">
 
<dl class="command_description">
 +
<dt></dt>
 
<dd class="notedate">Posted on May 7, 2015 - 13:56 (UTC)</dd>
 
<dd class="notedate">Posted on May 7, 2015 - 13:56 (UTC)</dd>
 
<dt class="note">[[User:Benargee|Benargee]]</dt>
 
<dt class="note">[[User:Benargee|Benargee]]</dt>
 
<dd class="note">"This works only in the old 3D editor"<br> - KM</dd>
 
<dd class="note">"This works only in the old 3D editor"<br> - KM</dd>
 
</dl>
 
</dl>
<!-- DISCONTINUE Notes -->
 

Latest revision as of 09:59, 6 April 2021

Hover & click on the images for descriptions

Description

Description:
Insert an object to the editor and assign arguments. Create script is,not called. Returns the ID of the new EditorObject. Subtype class is,optional.
Some Old Editor Command

Syntax

Syntax:
map insertEditorObject [type,value,[name1,value1,...],subtype class]
Parameters:
map: Control -
[type,value,[name1,value1,...],subtype class]: Array -
Return Value:
String

Examples

Example 1:
-

Additional Information

See also:
-
Groups:
Game 2 Editor

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on May 7, 2015 - 13:56 (UTC)
Benargee
"This works only in the old 3D editor"
- KM