insertEditorObject: Difference between revisions

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m (Text replacement - "\{\{Feature *\| *Informative *\| ([^↵]+) *\}\}" to "{{Feature|informative|$1}}")
m (Text replacement - "\| *p([0-9]+) *=([^↵]+) -↵" to "|p$1=$2")
 
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|s1= map [[insertEditorObject]] [type,value,[name1,value1,...],subtype class]
|s1= map [[insertEditorObject]] [type,value,[name1,value1,...],subtype class]


|p1= map: [[Control]] -
|p1= map: [[Control]]
 
|p2= [type,value,[name1,value1,...],subtype class]: [[Array]]
|p2= [type,value,[name1,value1,...],subtype class]: [[Array]] -
 
|r1= [[String]]
|r1= [[String]]



Latest revision as of 12:51, 26 March 2024

Hover & click on the images for description

Description

Description:
Insert an object to the editor and assign arguments. Create script is,not called. Returns the ID of the new EditorObject. Subtype class is,optional.
Some Old Editor Command
Groups:
Game 2 Editor

Syntax

Syntax:
map insertEditorObject [type,value,[name1,value1,...],subtype class]
Parameters:
map: Control
[type,value,[name1,value1,...],subtype class]: Array
Return Value:
String

Examples

Example 1:
-

Additional Information

See also:
-

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on 2015-05-07 - 13:56 (UTC)
Benargee
"This works only in the old 3D editor"
- KM