isAimPrecisionEnabled: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *T([a-z ])" to "$1 - t$2") |
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|p1= unit: [[Object]] - Unit which should be checked | |p1= unit: [[Object]] - Unit which should be checked | ||
|r1= [[Boolean]] - | |r1= [[Boolean]] - true if affected, false if not | ||
|x1= <sqf>_isAffected = isAimPrecisionEnabled player;</sqf> | |x1= <sqf>_isAffected = isAimPrecisionEnabled player;</sqf> |
Revision as of 16:50, 8 November 2023
Description
- Description:
- Returns true if procedural aiming precision affects weapon sway.
- Groups:
- Stamina System
Syntax
- Syntax:
- isAimPrecisionEnabled unit
- Parameters:
- unit: Object - Unit which should be checked
- Return Value:
- Boolean - true if affected, false if not
Examples
- Example 1:
Additional Information
- See also:
- getAnimAimPrecision Arma 3: Stamina
Notes
-
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