isDedicated: Difference between revisions

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m (Text replacement - "\|gr([0-9]+) = " to "|gr$1= ")
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{{RV|type=command
{{RV|type=command


| arma2
|game1= arma2


|1.00
|version1= 1.00
 
|game2= arma2oa
 
|version2= 1.51
 
|game3= tkoh
 
|version3= 1.00
 
|game4= arma3
 
|version4= 0.50


|gr1= Multiplayer
|gr1= Multiplayer


| Return [[true]] if the machine (executing the command) is a dedicated multiplayer server. In single player returns [[false]].
|descr= Returns [[true]] if the machine executing the command is a dedicated multiplayer server. Returns [[false]] in single player.


| '''isDedicated'''
|s1= '''isDedicated'''


| [[Boolean]]
|r1= [[Boolean]]


|x1= <code>[[if]] ([[isDedicated]]) [[then]] {[[diag_log]] "Dedicated Server on the run !";};</code>
|x1= <code>[[if]] ([[isDedicated]]) [[then]] {[[diag_log]] "Dedicated Server on the run !";};</code>
Line 17: Line 29:
|seealso= [[isServer]], [[hasInterface]]
|seealso= [[isServer]], [[hasInterface]]
}}
}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]


<dl class="command_description">
<dl class="command_description">

Revision as of 10:34, 31 May 2021

Hover & click on the images for description

Description

Description:
Returns true if the machine executing the command is a dedicated multiplayer server. Returns false in single player.
Groups:
Multiplayer

Syntax

Syntax:
isDedicated
Return Value:
Boolean

Examples

Example 1:
if (isDedicated) then {diag_log "Dedicated Server on the run !";};

Additional Information

See also:
isServerhasInterface

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on December 21, 2014 - 14:54 (UTC)
Killzone Kid
if (isDedicated) then { //run on dedicated server only }; if (isServer) then { //run on dedicated server or player host }; if (hasInterface) then { //run on all player clients incl. player host }; if (!isDedicated) then { //run on all player clients incl. player host and headless clients }; if (!isServer) then { //run on all player clients incl. headless clients but not player host }; if (!hasInterface) then { //run on headless clients and dedicated server }; if (!hasInterface && !isDedicated) then { //run on headless clients only };