isDedicated: Difference between revisions

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|r1= [[Boolean]]
|r1= [[Boolean]]


|x1= <code>if (isDedicated) then {diag_log "Dedicated Server on the run !";};</code>
|x1= <sqf>if (isDedicated) then { diag_log "Dedicated Server on the run !"; };</sqf>


|seealso= [[isServer]] [[hasInterface]]
|seealso= [[isServer]] [[hasInterface]]
}}
}}


<dl class="command_description">
{{Note
 
|user= Killzone_Kid
<dt></dt>
|timestamp= 20141221145400
<dd class="notedate">Posted on December 21, 2014 - 14:54 (UTC)</dd>
|text= <sqf>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
if (isDedicated) then {
<dd class="note">
// run on dedicated server only
<code>if (isDedicated) then {
//run on dedicated server only
};
};


if (isServer) then {
if (isServer) then {
//run on dedicated server or player host
// run on dedicated server or player host
};
};


if (hasInterface) then {
if (hasInterface) then {
//run on all player clients incl. player host
// run on all player clients incl. player host
};
};


if (!isDedicated) then {
if (!isDedicated) then {
//run on all player clients incl. player host and headless clients
// run on all player clients incl. player host and headless clients
};
};


if (!isServer) then {
if (!isServer) then {
//run on all player clients incl. headless clients but not player host
// run on all player clients incl. headless clients but not player host
};
};


if (!hasInterface) then {
if (!hasInterface) then {
//run on headless clients and dedicated server
// run on headless clients and dedicated server
};
};


if (![[hasInterface]] && ![[isDedicated]]) [[then]] {
if (!hasInterface && !isDedicated) then {
//run on headless clients only
// run on headless clients only
};</code>
};
</dd>
</sqf>
 
}}
</dl>

Latest revision as of 03:14, 10 February 2023

Hover & click on the images for description

Description

Description:
Returns true if the machine executing the command is a dedicated multiplayer server. Returns false in single player.
Groups:
Multiplayer

Syntax

Syntax:
isDedicated
Return Value:
Boolean

Examples

Example 1:
if (isDedicated) then { diag_log "Dedicated Server on the run !"; };

Additional Information

See also:
isServer hasInterface

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Killzone_Kid - c
Posted on Dec 21, 2014 - 14:54 (UTC)
if (isDedicated) then { // run on dedicated server only }; if (isServer) then { // run on dedicated server or player host }; if (hasInterface) then { // run on all player clients incl. player host }; if (!isDedicated) then { // run on all player clients incl. player host and headless clients }; if (!isServer) then { // run on all player clients incl. headless clients but not player host }; if (!hasInterface) then { // run on headless clients and dedicated server }; if (!hasInterface && !isDedicated) then { // run on headless clients only };