isForcedWalk: Difference between revisions
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| Returns [[true]] if player is forced to walk with [[forceWalk]]. |= | | Returns [[true]] if player is forced to walk with [[forceWalk]]. |DESCRIPTION= | ||
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| '''isForcedWalk''' unitName |= | | '''isForcedWalk''' unitName |SYNTAX= | ||
|p1= unitName : [[Object]] |= | |p1= unitName : [[Object]] |= | ||
| [[Boolean]] |= | | [[Boolean]] |RETURNVALUE= | ||
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| [[forceWalk]], [[isWalking]], [[forceSpeed]], [[getSpeed]] |= | | [[forceWalk]], [[isWalking]], [[forceSpeed]], [[getSpeed]] |SEEALSO= | ||
}} | }} |
Revision as of 15:41, 7 April 2019
Description
- Description:
- Returns true if player is forced to walk with forceWalk.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_bool = isForcedWalk player;
Additional Information
- See also:
- forceWalkisWalkingforceSpeedgetSpeed
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.51
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- ArmA 2 OA: New Scripting Commands List