isWeaponDeployed: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "_{10,} " to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
Line 1: Line 1:
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|New Scripting Commands}}
{{Command|Comments=
{{Command


| arma3 |Game name=
| arma3
|1.42|Game version=
|1.42
|arg= global|Multiplayer Arguments=
|arg= global


|gr1= Weapons |GROUP1=
|gr1= Weapons




| Returns true if weapon is currently deployed. |DESCRIPTION=
| Returns true if weapon is currently deployed.


| [[isWeaponDeployed]] unit|SYNTAX=
| [[isWeaponDeployed]] unit


|p1= unit: [[Object]] |PARAMETER1=
|p1= unit: [[Object]]


| [[Boolean]] |RETURNVALUE=
| [[Boolean]]
   
   
|x1= <code>_dep = [[isWeaponDeployed]] [[player]]; </code> |EXAMPLE1=
|x1= <code>_dep = [[isWeaponDeployed]] [[player]]; </code>




| [[isWeaponRested]] |SEEALSO=
| [[isWeaponRested]]


}}
}}

Revision as of 02:05, 18 January 2021


Hover & click on the images for description

Description

Description:
Returns true if weapon is currently deployed.
Groups:
Weapons

Syntax

Syntax:
isWeaponDeployed unit
Parameters:
unit: Object
Return Value:
Boolean

Examples

Example 1:
_dep = isWeaponDeployed player;

Additional Information

See also:
isWeaponRested

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on July 1, 2015 - 16:44 (UTC)
AgentRevolution
You can force a unit out of bipod or resting with: _unit playMove "";
Posted on March 4, 2017 - 03:58 (UTC)
Beno 83au
playMove, as well as switchMove, appear to not work when forcing a player out of being deployed. A more reliable method is:
_player setPos (_player modelToWorld [0,0,0]);