isWeaponDeployed: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "</dl> <!-- DISCONTINUE Notes --> <!-- CONTINUE Notes --> <dl class="command_description">" to "")
m (Text replacement - " <!-- CONTINUE Notes --> <!-- DISCONTINUE Notes --> " to "")
Line 24: Line 24:


}}
}}
<!-- CONTINUE Notes -->
<!-- DISCONTINUE Notes -->


<!-- CONTINUE Notes -->
<!-- CONTINUE Notes -->

Revision as of 16:55, 18 January 2021


Hover & click on the images for description

Description

Description:
Returns true if weapon is currently deployed.
Groups:
Weapons

Syntax

Syntax:
isWeaponDeployed unit
Parameters:
unit: Object
Return Value:
Boolean

Examples

Example 1:
_dep = isWeaponDeployed player;

Additional Information

See also:
isWeaponRested

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on July 1, 2015 - 16:44 (UTC)
AgentRevolution
You can force a unit out of bipod or resting with: _unit playMove "";
Posted on March 4, 2017 - 03:58 (UTC)
Beno 83au
playMove, as well as switchMove, appear to not work when forcing a player out of being deployed. A more reliable method is:
_player setPos (_player modelToWorld [0,0,0]);