isWeaponDeployed: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<dl class="command_description"> <dd class="notedate">" to "<dl class="command_description"> <dt></dt> <dd class="notedate">")
m (Text replacement - " <dd class="notedate">" to " <dt><dt> <dd class="notedate">")
Line 29: Line 29:
<code>_unit [[playMove]] "";</code>
<code>_unit [[playMove]] "";</code>
</dd>
</dd>
 
<dt><dt>
<dd class="notedate">Posted on March 4, 2017 - 03:58 (UTC)</dd>
<dd class="notedate">Posted on March 4, 2017 - 03:58 (UTC)</dd>
<dt class="note">[[User:Beno 83au|Beno 83au]]</dt>
<dt class="note">[[User:Beno 83au|Beno 83au]]</dt>

Revision as of 01:09, 6 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Weapons

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object
Return Value:
Return value needed

Examples

Example 1:
_dep = isWeaponDeployed player;

Additional Information

See also:
isWeaponRested

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on July 1, 2015 - 16:44 (UTC)
AgentRevolution
You can force a unit out of bipod or resting with: _unit playMove "";
Posted on March 4, 2017 - 03:58 (UTC)
Beno 83au
playMove, as well as switchMove, appear to not work when forcing a player out of being deployed. A more reliable method is:
_player setPos (_player modelToWorld [0,0,0]);