isWeaponDeployed: Difference between revisions

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|p21= unit: [[Object]]
|p21= unit: [[Object]]
|p22= onGround: [[Boolean]] - [[true]] to check if deployed on ground, [[false]] to check if deployed on object
|p22= onGround (Optional): [[Boolean]] - [[true]] to check if deployed on ground, [[false]] to check if deployed on object. Omitted - same as main syntax.


|r2= [[Boolean]]  
|r2= [[Boolean]]  

Revision as of 16:32, 4 August 2021

Hover & click on the images for description

Description

Description:
Returns true if weapon is currently deployed.
Groups:
Weapons

Syntax

Syntax:
isWeaponDeployed unit
Parameters:
unit: Object
Return Value:
Boolean

Alternative Syntax

Syntax:
isWeaponDeployed [unit, onGround]       Since Arma 3 v2.06.147985
Parameters:
unit: Object
onGround (Optional): Boolean - true to check if deployed on ground, false to check if deployed on object. Omitted - same as main syntax.
Return Value:
Boolean

Examples

Example 1:
_dep = isWeaponDeployed player;
Example 2:
_depOnObj = isWeaponDeployed [player, false];

Additional Information

See also:
isWeaponRestedcanDeployWeapon

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on July 1, 2015 - 16:44 (UTC)
AgentRevolution
You can force a unit out of bipod or resting with: _unit playMove "";
Posted on March 4, 2017 - 03:58 (UTC)
Beno 83au
playMove, as well as switchMove, appear to not work when forcing a player out of being deployed. A more reliable method is:_player setPos (_player modelToWorld [0,0,0]);