land: Difference between revisions

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<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
 
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<dd class="notedate">Posted on August 4, 2006 - 10:56</dd>
<dd class="notedate">Posted on August 4, 2006 - 10:56</dd>
<dt class="note">[[User:Hardrock|hardrock]]<dd class="note">''Notes from before the conversion:''
<dt class="note">[[User:Hardrock|hardrock]]<dd class="note">''Notes from before the conversion:''
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Helos will land at the nearest "H" or "Invisible H", if there is one around (within 500m in ArmA).
Helos will land at the nearest "H" or "Invisible H", if there is one around (within 500m in ArmA).


 
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<dt class="note">[[User:=\SNKMAN/=|=\SNKMAN/=]]</dt>
<dt class="note">[[User:=\SNKMAN/=|=\SNKMAN/=]]</dt>

Revision as of 01:10, 6 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Unit Control

Syntax

Syntax:
Syntax needed
Parameters:
helicopter: Object
mode: String
Return Value:
Return value needed

Examples

Example 1:
_cobraOne land "LAND"

Additional Information

See also:
landAtallAirports

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 4, 2006 - 10:56
hardrock
Notes from before the conversion: Helos will land at the nearest "H" or "Invisible H", if there is one around (within 500m in ArmA).
=\SNKMAN/=
To make a helicopter LAND correctly and not hovering over the landing position use unitReady to check if the helicopter already has reached his destination. You can fix a landing bug by using a short delay bevore checking the unitReady command.
_helicopter move (getPos _destination);

sleep 3;

while { ( (alive _helicopter) && !(unitReady _helicopter) ) } do
{
       sleep 1;
};

if (alive _helicopter) then
{
       _helicopter land "LAND";
};