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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.00


|1.00|= Game version
|game2= ofpe
____________________________________________________________________________________________
|version2= 1.00


| Force helicopter landing. Landing mode may be:
|game3= arma1
* '''"LAND"''' (complete stop)
|version3= 1.00
* '''"GET IN"''' (hovering very low, for another unit to get in)
* '''"GET OUT"''' (hovering low,for another unit to get out)
|= Description
____________________________________________________________________________________________


| helicopter '''land''' mode |= Syntax
|game4= arma2
|version4= 1.00


|p1= helicopter: [[Object]] |= Parameter 1
|game5= arma2oa
|version5= 1.50


|p2= mode: [[String]] |= Parameter 2
|game6= tkoh
|version6= 1.00


| [[Nothing]] |= Return value
|game7= arma3
____________________________________________________________________________________________
|version7= 0.50
 
|x1= <pre>cobraOne land "LAND"</pre> |= Example 1
____________________________________________________________________________________________


| |= See also
|arg= local


|eff= global
|gr1= Unit Control
|descr= Forces a helicopter landing.
|s1= helicopter [[land]] mode
|p1= helicopter: [[Object]]
|p2= mode: [[String]] - can be one of:
* "LAND" - Complete stop
* "GET IN" - Hovering very low, for another unit to get in
* "GET OUT" - Hovering low, for another unit to get out
* {{GVI|arma2|1.00|size= 0.75}} "NONE" - Cancel a landing
|r1= [[Nothing]]
|x1= <sqf>_cobraOne land "LAND";</sqf>
|seealso= [[landAt]] [[allAirports]]
}}
}}


<h3 style="display:none">Notes</h3>
{{Note
<dl class="command_description">
|user= Hardrock
<!-- Note Section BEGIN -->
|timestamp= 20060804105600
|text= ''Notes from before the conversion:''
Helos will land at the nearest "H" or "Invisible H", if there is one around (within 500m in {{arma1}}).
}}


{{Note
|user= SNKMAN
|timestamp= 20100926120200
|text= To make a helicopter LAND correctly and not hovering over the landing position use [[unitReady]] to check if the helicopter already has reached his destination.
You can fix a landing bug by using a short delay bevore checking the [[unitReady]] command.


Helos will land at the nearest "H" or "Invisible H", if there is one around.
<sqf>
<!-- Note Section END -->
_helicopter move getPosATL _destination;
</dl>
sleep 3;
while { alive _helicopter && not unitReady _helicopter } do
{
sleep 1;
};


<h3 style="display:none">Bottom Section</h3>
if (alive _helicopter) then
 
{
[[Category:Scripting Commands|LAND]]
_helicopter land "LAND";
[[Category:Scripting Commands OFP 1.96|LAND]]
};
[[Category:Scripting Commands OFP 1.46|LAND]]
</sqf>
[[Category:Scripting Commands ArmA|LAND]]
}}

Latest revision as of 16:46, 20 March 2023

Hover & click on the images for description

Description

Description:
Forces a helicopter landing.
Groups:
Unit Control

Syntax

Syntax:
helicopter land mode
Parameters:
helicopter: Object
mode: String - can be one of:
  • "LAND" - Complete stop
  • "GET IN" - Hovering very low, for another unit to get in
  • "GET OUT" - Hovering low, for another unit to get out
  • Logo A2.png1.00 "NONE" - Cancel a landing
Return Value:
Nothing

Examples

Example 1:
_cobraOne land "LAND";

Additional Information

See also:
landAt allAirports

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Hardrock - c
Posted on Aug 04, 2006 - 10:56 (UTC)
Notes from before the conversion: Helos will land at the nearest "H" or "Invisible H", if there is one around (within 500m in Armed Assault).
SNKMAN - c
Posted on Sep 26, 2010 - 12:02 (UTC)
To make a helicopter LAND correctly and not hovering over the landing position use unitReady to check if the helicopter already has reached his destination. You can fix a landing bug by using a short delay bevore checking the unitReady command.
_helicopter move getPosATL _destination; sleep 3; while { alive _helicopter && not unitReady _helicopter } do { sleep 1; }; if (alive _helicopter) then { _helicopter land "LAND"; };