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<dd class="notedate"></dd>
<dd class="notedate"></dd>
<dt class="note">'''[[User:=\SNKMAN/=|=\SNKMAN/=]]'''</dt>
<dt class="note">'''[[User:=\SNKMAN/=|=\SNKMAN/=]]'''</dt>
<dd class="note">To make a helicopter LAND correctly and not hovering over the landing position use [ [unitReady] ] to check if the helicopter already has reached his destination.
<dd class="note">To make a helicopter LAND correctly and not hovering over the landing position use [[unitReady]] to check if the helicopter already has reached his destination.
Sometimes you can fix a landing bug by using a short delay bevore checking the [ [unitReady] ] command.
You can fix a landing bug by using a short delay bevore checking the [[unitReady]] command.


<pre>
<pre>

Revision as of 12:07, 26 September 2010

Hover & click on the images for description

Description

Description:
Force helicopter landing. Landing mode may be:
  • "LAND" (complete stop)
  • "GET IN" (hovering very low, for another unit to get in)
  • "GET OUT" (hovering low,for another unit to get out)
  • "NONE" (cancel a landing) Available since ArmA 2 57463 build.
Groups:
Uncategorised

Syntax

Syntax:
helicopter land mode
Parameters:
helicopter: Object
mode: String
Return Value:
Nothing

Examples

Example 1:
_cobraOne land "LAND"

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 10:56
hardrock
Notes from before the conversion: Helos will land at the nearest "H" or "Invisible H", if there is one around (within 500m in ArmA).
=\SNKMAN/=
To make a helicopter LAND correctly and not hovering over the landing position use unitReady to check if the helicopter already has reached his destination. You can fix a landing bug by using a short delay bevore checking the unitReady command.
_helicopter move (getPos _destination);

sleep 3;

while { ( (alive _helicopter) && !(unitReady _helicopter) ) } do
{
       sleep 1;
};

if (alive _helicopter) then
{
       _helicopter land "LAND";
};

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