laserTarget: Difference between revisions

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|x1= <code>[[private]] _target = [[laserTarget]] gunner heli;</code> |EXAMPLE1=
|x1= <code>[[private]] _target = [[laserTarget]] [[gunner]] heli;</code> |EXAMPLE1=


|x2= <code>[[private]] _designatedPos = [[getPosATL]] [[laserTarget]] player; </code> |EXAMPLE2=
|x2= <code>[[private]] _designatedPos = [[getPosATL]] [[laserTarget]] [[player]]; </code> |EXAMPLE2=
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Revision as of 21:49, 24 September 2019

Hover & click on the images for description

Description

Description:
Returns laser target object created by given unit (vehicle or soldier) when using a laser targeting device.
Groups:
Uncategorised

Syntax

Syntax:
laserTarget unitName
Parameters:
unitName: Object
Return Value:
Object - laser target or objNull if no laser target exists

Examples

Example 1:
private _target = laserTarget gunner heli;
Example 2:
private _designatedPos = getPosATL laserTarget player;

Additional Information

See also:
cursorTargetsetMissileTarget

Notes

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