laserTarget: Difference between revisions

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m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=")
m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3")
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|gr1= Weapons
|gr1= Weapons


| Returns laser target object created by given unit (vehicle or soldier) when using a laser targeting device.
|descr= Returns laser target object created by given unit (vehicle or soldier) when using a laser targeting device.


|s1=  [[laserTarget]] unitName
|s1=  [[laserTarget]] unitName

Revision as of 22:10, 13 June 2021

Hover & click on the images for description

Description

Description:
Returns laser target object created by given unit (vehicle or soldier) when using a laser targeting device.
Groups:
Weapons

Syntax

Syntax:
laserTarget unitName
Parameters:
unitName: Object
Return Value:
Object - laser target or objNull if no laser target exists

Examples

Example 1:
private _target = laserTarget gunner heli;
Example 2:
private _designatedPos = getPosATL laserTarget player;

Additional Information

See also:
cursorTargetsetMissileTarget

Notes

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