laserTarget: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
Line 24: Line 24:
|x1= <code>private _target = laserTarget gunner heli;</code>
|x1= <code>private _target = laserTarget gunner heli;</code>


|x2= <code>private _designatedPos = getPosATL laserTarget [[player]];</code>
|x2= <code>private _designatedPos = getPosATL laserTarget player;</code>


|seealso= [[cursorTarget]] [[setMissileTarget]]
|seealso= [[cursorTarget]] [[setMissileTarget]]
}}
}}

Revision as of 12:14, 12 May 2022

Hover & click on the images for description

Description

Description:
Returns laser target object created by given unit (vehicle or soldier) when using a laser targeting device.
Groups:
Weapons

Syntax

Syntax:
laserTarget unitName
Parameters:
unitName: Object
Return Value:
Object - laser target or objNull if no laser target exists

Examples

Example 1:
private _target = laserTarget gunner heli;
Example 2:
private _designatedPos = getPosATL laserTarget player;

Additional Information

See also:
cursorTarget setMissileTarget

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note