laserTarget: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
m (Some wiki formatting)
 
(10 intermediate revisions by 2 users not shown)
Line 2: Line 2:


|game1= arma2oa
|game1= arma2oa
|version1= 1.51
|version1= 1.50


|game2= tkoh
|game2= tkoh
Line 14: Line 14:
|gr1= Weapons
|gr1= Weapons


|descr= Returns laser target object created by given unit (vehicle or soldier) when using a laser targeting device.
|descr= Returns the laser target object created by given unit (vehicle or soldier) when using a laser targeting device. The main syntax targets the primary gunner turret.


|s1= [[laserTarget]] unitName
|s1= [[laserTarget]] entity


|p1= unitName: [[Object]]
|p1= entity: [[Object]] - unit or vehicle


|r1=[[Object]] - laser target or [[objNull]] if no laser target exists
|r1= [[Object]] - laser target or [[objNull]] if no laser target exists


|x1= <code>[[private]] _target = [[laserTarget]] [[gunner]] heli;</code>
|s2= vehicle [[laserTarget]] turret


|x2= <code>[[private]] _designatedPos = [[getPosATL]] [[laserTarget]] [[player]];</code>
|s2since= arma3 2.12


|seealso= [[cursorTarget]], [[setMissileTarget]]
|p21= vehicle: [[Object]] - transport
 
|p22= turret: [[Array]] format [[Turret Path]]
 
|r2= [[Object]] - laser target or [[objNull]] if no laser target exists
 
|x1= <sqf>private _target = laserTarget gunner heli;</sqf>
 
|x2= <sqf>private _designatedPos = getPosATL laserTarget player;</sqf>
 
|seealso= [[isLaserOn]] [[cursorTarget]] [[setMissileTarget]]
}}
}}

Latest revision as of 22:11, 29 August 2022

Hover & click on the images for description

Description

Description:
Returns the laser target object created by given unit (vehicle or soldier) when using a laser targeting device. The main syntax targets the primary gunner turret.
Groups:
Weapons

Syntax

Syntax:
laserTarget entity
Parameters:
entity: Object - unit or vehicle
Return Value:
Object - laser target or objNull if no laser target exists

Alternative Syntax

Syntax:
vehicle laserTarget turret
Parameters:
vehicle: Object - transport
turret: Array format Turret Path
Return Value:
Object - laser target or objNull if no laser target exists

Examples

Example 1:
private _target = laserTarget gunner heli;
Example 2:
private _designatedPos = getPosATL laserTarget player;

Additional Information

See also:
isLaserOn cursorTarget setMissileTarget

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note