loadGame: Difference between revisions

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| Loads game from the last autosave made with [[saveGame]]. If no autosave exists, restarts the mission. When used in campaign it will also deduct 1 life, defined in:<br>
| Loads game from the last autosave made with [[saveGame]]. If no autosave exists, restarts the mission. When used in campaign it will also deduct 1 life, defined in:<br>
<tt>[[campaignConfigFile]] / "Campaign" / &lt;battle&gt; / &lt;mission&gt; / "lives"</tt> |= Description
<tt>[[campaignConfigFile]] / "Campaign" / &lt;battle&gt; / &lt;mission&gt; / "lives"</tt><br><br>
{{Informative | A [[addMissionEventHandler | mission event handler]] [[Arma_3:_Event_Handlers/addMissionEventHandler#Loaded | <tt>"Loaded"</tt>]] is available and is important that it is added in <tt>preInit</tt> in order for it to fire on load from save}}  |= Description
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Revision as of 23:58, 27 October 2018

Hover & click on the images for description

Description

Description:
Loads game from the last autosave made with saveGame. If no autosave exists, restarts the mission. When used in campaign it will also deduct 1 life, defined in:
campaignConfigFile / "Campaign" / <battle> / <mission> / "lives"

A mission event handler "Loaded" is available and is important that it is added in preInit in order for it to fire on load from save
Groups:
Uncategorised

Syntax

Syntax:
loadGame
Return Value:
Nothing

Examples

Example 1:
loadGame;

Additional Information

See also:
enableSavingsaveGamesavingEnabled

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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