loadGame: Difference between revisions

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m (Some wiki formatting)
m (Some wiki formatting)
 
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|gr1= Mission Information
|gr1= Mission Information


|descr= Loads game from the last autosave made with [[saveGame]]. If no autosave exists, restarts the mission. When used in campaign it will also deduct 1 life, defined in:<br>
|descr= Loads game from the last autosave made with [[saveGame]].
<sqf>campaignConfigFile >> "Campaign" / <battle> / <mission> / "lives"</sqf>
If no autosave exists, restarts the mission. When used in campaign it will also deduct 1 life, defined in:
{{Feature|informative|A {{hl|[[Arma 3: Mission Event Handlers#Loaded | "Loaded"]]}} [[addMissionEventHandler|mission event handler]] is available and it is important that it is added in {{hl|preInit}} in order for it to fire on load from save.}}
<sqf>campaignConfigFile >> "Campaign" / "ChapterName" / "MissionName" / "lives"</sqf>
 
{{Feature|informative|
A {{hl|[[Arma 3: Mission Event Handlers#Loaded|"Loaded"]]}} [[addMissionEventHandler|mission event handler]] is available;
it is important that it is added in {{hl|preInit}} in order for it to fire on load from save.
}}


|s1= [[loadGame]]
|s1= [[loadGame]]

Latest revision as of 20:23, 21 March 2024

Hover & click on the images for description

Description

Description:
Loads game from the last autosave made with saveGame. If no autosave exists, restarts the mission. When used in campaign it will also deduct 1 life, defined in:
campaignConfigFile >> "Campaign" / "ChapterName" / "MissionName" / "lives"
A "Loaded" mission event handler is available; it is important that it is added in preInit in order for it to fire on load from save.
Groups:
Mission Information

Syntax

Syntax:
loadGame
Return Value:
Nothing

Examples

Example 1:
loadGame;

Additional Information

See also:
enableSaving saveGame savingEnabled isSaving

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note