loadStatus: Difference between revisions

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|1.75|Game version=
|1.75|Game version=
|gr1= Weapon Pool |=GROUP1
|gr2= Mission Information |=GROUP2
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[[Category:Scripting Commands OFP 1.96|LOADSTATUS]]
[[Category:Scripting Commands OFP 1.96|LOADSTATUS]]
[[Category:Scripting Commands Armed Assault|LOADSTATUS]]
[[Category:Scripting Commands Armed Assault|LOADSTATUS]]
[[Category:Command_Group:_Mission_Information|{{uc:{{PAGENAME}}}}]]
[[Category:Command Group: Weapon Pool|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 17:24, 17 September 2020

Hover & click on the images for description

Description

Description:
Loads object's properties from Objects.sav file in campaign directory (from entry name).
Multiplayer:
This command doesn't work in Multiplayer
Groups:
Weapon PoolMission Information

Syntax

Syntax:
obj loadStatus entryName
Parameters:
obj: Object
entryName: String
Return Value:
Boolean

Examples

Example 1:
_ok = player loadStatus "playerState";

Additional Information

See also:
saveStatus

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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