loadStatus: Difference between revisions

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m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ")
m (Text replacement - " " to " ")
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|r1= [[Boolean]] - [[true|True]] if successfull, otherwise [[false]]
|r1= [[Boolean]] - [[true|True]] if successfull, otherwise [[false]]
 
 
|x1= <code>_ok = [[player]] [[loadStatus]] "playerState";</code>
|x1= <code>_ok = [[player]] [[loadStatus]] "playerState";</code>


|seealso= [[saveStatus]]
|seealso= [[saveStatus]]
}}
}}

Revision as of 21:02, 10 June 2021

Hover & click on the images for description

Description

Description:
Loads object's properties from Objects.sav file in campaign directory (from entry name).
Multiplayer:
This command does not work in Multiplayer.
Groups:
Weapon PoolMission Information

Syntax

Syntax:
object loadStatus entryName
Parameters:
object: Object
entryName: String
Return Value:
Boolean - True if successfull, otherwise false

Examples

Example 1:
_ok = player loadStatus "playerState";

Additional Information

See also:
saveStatus

Notes

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