Difference between revisions of "localize"

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m (expanded examples)
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| Used to internationalise text messages.
 
| Used to internationalise text messages.
  
A string is returned from [[Stringtable.csv]] which corresponds to the STR_Token. |= Description
+
A string is returned from [[Stringtable.csv]] which corresponds to the stringName. |= Description
 
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|x1= <pre>_ThisLanguage = localize "STR_DN_FROG"</pre> |= Example 1
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|x1= <pre>hint localize "STR_WEST"; // -> "BLUFOR" (in Arma2)</pre> |= Example 1
 
+
|x2= <pre>hint format ["Go %1",localize "STR_Q_NORTH"]; // -> "Go North"</pre> |= Example 2
|x2= <pre>player sidechat format [ localize "STR_TEST", param1 , param2 ];</pre> |= Example 2
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|x3= <pre>hint format [localize "STR_ACTION_DROP_WEAPON",localize "STR_SN_RIFLE"]; // -> "Drop Rifle"</pre>
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(STR_ACTION_DROP_WEAPON contains "Drop %1", STR_SN_RIFLE contains "Rifle" |= Example 3
  
 
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Revision as of 20:03, 18 January 2010

Introduced with Operation Flashpoint version 1.00
  Effects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Used to internationalise text messages. A string is returned from Stringtable.csv which corresponds to the stringName.

Syntax

Syntax:
localize stringName
Parameters:
stringName: String
Return Value:
String found in corresponding entry in stringtable.csv

Examples

Example 1:
hint localize "STR_WEST"; // -> "BLUFOR" (in Arma2)
Example 2:
hint format ["Go %1",localize "STR_Q_NORTH"]; // -> "Go North"
Example 3:
hint format [localize "STR_ACTION_DROP_WEAPON",localize "STR_SN_RIFLE"]; // -> "Drop Rifle"
(STR_ACTION_DROP_WEAPON contains "Drop %1", STR_SN_RIFLE contains "Rifle"

Additional Information

Multiplayer:
-
See also:
Stringtable.csv File Format

Notes

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Notes

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