moveToCompleted: Difference between revisions

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m (Text replacement - "user= *dreadedentity * " to "user= DreadedEntity ")
m (Text replacement - "<code>_([a-zA-Z0-9_]+) = \[\[([a-zA-Z0-9]+)\]\] _([a-zA-Z0-9_]+);?<\/code>" to "<sqf>_$1 = $2 _$3;</sqf>")
Line 29: Line 29:
|r1= [[Boolean]]
|r1= [[Boolean]]


|x1= <code>_isCompleted = [[moveToCompleted]] _unit;</code>
|x1= <sqf>_isCompleted = moveToCompleted _unit;</sqf>


|seealso= [[moveTo]] [[moveToFailed]]
|seealso= [[moveTo]] [[moveToFailed]]

Revision as of 22:23, 7 May 2022

Hover & click on the images for description

Description

Description:
Check if latest low level moveTo command is finished.
Groups:
Unit Control

Syntax

Syntax:
moveToCompleted person
Parameters:
person: Object
Return Value:
Boolean

Examples

Example 1:
_isCompleted = moveToCompleted _unit;

Additional Information

See also:
moveTo moveToFailed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
DreadedEntity - c
Posted on Apr 02, 2022 - 20:31 (UTC)
This command can also check the status of doMove and commandMove (A3 2.08.149102) This is handy to make your script wait until a unit has moved to some position: waitUntil {moveToCompleted _unit};