netObjNull: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|= Game name" to "|Game name=")
Line 10: Line 10:
____________________________________________________________________________________________
____________________________________________________________________________________________


| '''netObjNull'''|SYNTAX=
| [[netObjNull]] |SYNTAX=


| [[NetObject]]   |RETURNVALUE=  
| [[NetObject]] |RETURNVALUE=




|x1= <code> [[netObjNull]] == [[netObjNull]] // Returns false</code> |EXAMPLE1=
|x1= <code> [[netObjNull]] == [[netObjNull]]; {{cc|Returns false}}</code> |EXAMPLE1=
|x2= <code> [[netObjNull]] [[isEqualTo]] [[netObjNull]] // Returns true</code> |EXAMPLE1=  


|x2= <code> [[netObjNull]] [[isEqualTo]] [[netObjNull]]; {{cc|Returns true}}</code> |EXAMPLE2=
____________________________________________________________________________________________
____________________________________________________________________________________________


|[[objNull]]  |SEEALSO=  
|[[objNull]]  |SEEALSO=


|  |MPBEHAVIOUR=  
|  |MPBEHAVIOUR=
____________________________________________________________________________________________
}}
}}



Revision as of 22:33, 2 September 2019

Hover & click on the images for description

Description

Description:
A non existing network object. Not used in scripting anywhere in game.
Groups:
Uncategorised

Syntax

Syntax:
netObjNull
Return Value:
NetObject

Examples

Example 1:
netObjNull == netObjNull; // Returns false
Example 2:
netObjNull isEqualTo netObjNull; // Returns true

Additional Information

See also:
objNull

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section