objStatus: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "")
m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
Line 34: Line 34:
To refer to an objective that is named "OBJ_1", for example, use only the index number in this command (i.e. "1" objStatus "HIDDEN").
To refer to an objective that is named "OBJ_1", for example, use only the index number in this command (i.e. "1" objStatus "HIDDEN").


|s1= objectivenumber '''objStatus''' status
|s1= objectivenumber '''objStatus''' status


|p1= objectivenumber: [[String]]
|p1= objectivenumber: [[String]]

Revision as of 23:18, 19 June 2021

Hover & click on the images for description

Description

Description:
Sets the status of an objective that was defined in briefing.html. Status may be one of:
  • "ACTIVE"
  • "FAILED"
  • "DONE"
  • "HIDDEN"
To refer to an objective that is named "OBJ_1", for example, use only the index number in this command (i.e. "1" objStatus "HIDDEN").
Groups:
Briefing

Syntax

Syntax:
objectivenumber objStatus status
Parameters:
objectivenumber: String
status: String
Return Value:
Nothing

Examples

Example 1:
"1" objStatus "DONE" Marks the objective named "OBJ_1" as completed.

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note