openCuratorInterface: Difference between revisions

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m (Text replacement - "_{10,} " to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
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{{Command|Comments=
{{Command


| arma3 |Game name=
| arma3


|1.16|Game version=
|1.16


|gr1= Curator |GROUP1=
|gr1= Curator


| Force opens curator interface. |DESCRIPTION=
| Force opens curator interface.


| '''openCuratorInterface''' |SYNTAX=
| '''openCuratorInterface'''


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]


|x1= Open interface: <code>[[openCuratorInterface]];</code>|EXAMPLE1=
|x1= Open interface: <code>[[openCuratorInterface]];</code>
|x2= Close interface: <code>[[findDisplay]] 312 [[closeDisplay]] 2;</code>|EXAMPLE2=
|x2= Close interface: <code>[[findDisplay]] 312 [[closeDisplay]] 2;</code>
|x3= Detect if user used "Zeus" key to open curator interface in the absence of event handler for it: <code>[[findDisplay]] 46 [[displayAddEventHandler]] ["KeyDown", {
|x3= Detect if user used "Zeus" key to open curator interface in the absence of event handler for it: <code>[[findDisplay]] 46 [[displayAddEventHandler]] ["KeyDown", {
if ([[inputAction]] "CuratorInterface" > 0) [[then]] {
if ([[inputAction]] "CuratorInterface" > 0) [[then]] {
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};
};
[[false]]
[[false]]
}];</code>|EXAMPLE3=
}];</code>


| [[Curator]] |SEEALSO=
| [[Curator]]


| mp= Client side execution |MPBEHAVIOUR=  
| mp= Client side execution |MPBEHAVIOUR=  

Revision as of 02:26, 18 January 2021

Hover & click on the images for description

Description

Description:
Force opens curator interface.
Multiplayer:
Client side execution
Groups:
Curator

Syntax

Syntax:
openCuratorInterface
Return Value:
Nothing

Examples

Example 1:
Open interface: openCuratorInterface;
Example 2:
Close interface: findDisplay 312 closeDisplay 2;
Example 3:
Detect if user used "Zeus" key to open curator interface in the absence of event handler for it: findDisplay 46 displayAddEventHandler ["KeyDown", { if (inputAction "CuratorInterface" > 0) then { hint "Curator interface is open"; }; false }];

Additional Information

See also:
Curator

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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