openCuratorInterface: Difference between revisions

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m (Text replacement - ": *<code>" to ": <code>")
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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= Open interface: <code>[[openCuratorInterface]];</code>
|x1= Open interface:
<code>[[openCuratorInterface]];</code>


|x2= Close interface: <code>[[findDisplay]] 312 [[closeDisplay]] 2;</code>
|x2= Close interface:
<code>[[findDisplay]] 312 [[closeDisplay]] 2;</code>


|x3= Detect if user used "Zeus" key to open curator interface in the absence of event handler for it: <code>[[findDisplay]] 46 [[displayAddEventHandler]] ["KeyDown", {
|x3= Detect if user used "Zeus" key to open curator interface in the absence of event handler for it:
<code>[[findDisplay]] 46 [[displayAddEventHandler]] ["KeyDown", {
if ([[inputAction]] "CuratorInterface" > 0) [[then]]
if ([[inputAction]] "CuratorInterface" > 0) [[then]]
{
{

Revision as of 22:53, 7 May 2022

Hover & click on the images for description

Description

Description:
Force opens curator interface.
Groups:
Curator

Syntax

Syntax:
openCuratorInterface
Return Value:
Nothing

Examples

Example 1:
Open interface: openCuratorInterface;
Example 2:
Close interface: findDisplay 312 closeDisplay 2;
Example 3:
Detect if user used "Zeus" key to open curator interface in the absence of event handler for it: findDisplay 46 displayAddEventHandler ["KeyDown", { if (inputAction "CuratorInterface" > 0) then { hint "Curator interface is open"; }; false }];

Additional Information

See also:
Arma 3: Curator

Notes

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