pixelGrid: Difference between revisions

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|game1= arma3
|game1= arma3
|version1= 1.60
|version1= 1.60


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|s1= '''pixelGrid'''
|s1= '''pixelGrid'''


|r1= [[Number]] - Grid size, see [[Arma 3: Pixel Grid System]]
|r1= [[Number]] - grid size, see [[Arma 3: Pixel Grid System]]


|x1= <code>_gridHeight = [[pixelH]] * [[pixelGrid]];</code>
|x1= <sqf>_gridHeight = pixelH * pixelGrid;</sqf>


|seealso= [[pixelGridBase]], [[pixelGridNoUIScale]], [[pixelH]], [[pixelW]], [[Pixel Grid System]]
|seealso= [[pixelGridBase]] [[pixelGridNoUIScale]] [[pixelH]] [[pixelW]] [[Pixel Grid System]]
}}
}}

Latest revision as of 16:31, 8 November 2023

Hover & click on the images for description

Description

Description:
Returns grid size based on screen resolution, UI size and configs: uiScaleFactor, uiScaleMaxGrids.
Groups:
GUI Control - Positioning

Syntax

Syntax:
pixelGrid
Return Value:
Number - grid size, see Arma 3: Pixel Grid System

Examples

Example 1:
_gridHeight = pixelH * pixelGrid;

Additional Information

See also:
pixelGridBase pixelGridNoUIScale pixelH pixelW Pixel Grid System

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note