ppEffectEnable: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \{\{GameCategory *\| *arma2 *\| *(New )?Scripting Commands\}\}" to "")
m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3")
Line 15: Line 15:
|gr1= Camera Control
|gr1= Camera Control


| Enable / disable [[Post process effects]]
|descr= Enable / disable [[Post process effects]]
{{Feature | important | If effect fails to get enabled (can check it with [[ppEffectEnabled]]) try adding a little [[sleep]] in front of it. }}  
{{Feature | important | If effect fails to get enabled (can check it with [[ppEffectEnabled]]) try adding a little [[sleep]] in front of it. }}  



Revision as of 22:15, 13 June 2021

Hover & click on the images for description

Description

Description:
Enable / disable Post process effects
If effect fails to get enabled (can check it with ppEffectEnabled) try adding a little sleep in front of it.
Groups:
Camera Control

Syntax 1

Syntax:
effect ppEffectEnable enable
Parameters:
effect: String - name of the effect
enable: Boolean
Return Value:
Nothing

Syntax 2

Syntax:
effect ppEffectEnable enable
Parameters:
effect: Number - handle of the effect
enable: Boolean
Return Value:
Nothing

Syntax 3

Syntax:
effectArray ppEffectEnable enable
Parameters:
effectArray: Array of Numbers - array of effect handles
enable: Boolean
Return Value:
Nothing

Examples

Example 1:
"colorCorrections" ppEffectEnable true;
Example 2:
_hndl ppEffectEnable true;
Example 3:
[_hndl1, _hndl2] ppEffectEnable true;

Additional Information

See also:
Post process effectsppEffectForceInNVGppEffectDestroyppEffectCreateppEffectEnabledppEffectCommitppEffectCommittedppEffectAdjust

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note