preloadTitleObj: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Changed version and product)
m (Some wiki formatting)
 
(56 intermediate revisions by 12 users not shown)
Line 1: Line 1:
{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma |= Game name
|game1= ofpe
|version1= 1.00


|?? |= Game version
|game2= arma1
____________________________________________________________________________________________
|version2= 1.00


| Object title - argument uses format ["text","type",speed] or ["name","type"]. Speed is ignored. Preload data the object can be defined in the description.ext file. |= Description
|game3= arma2
____________________________________________________________________________________________
|version3= 1.00


| '''preloadTitleObj''' effect |= Syntax
|game4= arma2oa
|version4= 1.50


|p1= effect: [[Array]] |= Parameter 1
|game5= tkoh
|version5= 1.00


| [[Boolean]] |= Return value
|game6= arma3
____________________________________________________________________________________________
|version6= 0.50
 
|x1= <pre>preloadTitleObj ["BISLogo","plain"]</pre> |= Example 1
____________________________________________________________________________________________


| |= See also
|gr1= GUI Control


}}
|descr= Preloads data for the given resource object.
 
|s1= [[preloadTitleObj]] [name, type, speed, showInMap]
 
|p1= name: [[String]] - defined in <sqf inline>configFile >> "CfgTitles" >> name</sqf>
 
|p2= type: [[String]] - see [[Title Effect Type]]s
 
|p3= speed: [[Number]] - (Optional, default -1)
 
|p4= showInMap: [[Boolean]] - (Optional, default [[true]])


<h3 style="display:none">Notes</h3>
|r1= [[Boolean]]
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x1= <sqf>_ok = preloadTitleObj ["BISLogo", "PLAIN"];</sqf>
</dl>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[cutObj]]
[[Category:Scripting Commands|PRELOADTITLEOBJ]]
}}
[[Category:Scripting Commands OFP Elite |PRELOADTITLEOBJ]]
[[Category:Scripting Commands ArmA|PRELOADTITLEOBJ]]

Latest revision as of 10:56, 19 April 2024

Hover & click on the images for description

Description

Description:
Preloads data for the given resource object.
Groups:
GUI Control

Syntax

Syntax:
preloadTitleObj [name, type, speed, showInMap]
Parameters:
name: String - defined in configFile >> "CfgTitles" >> name
type: String - see Title Effect Types
speed: Number - (Optional, default -1)
showInMap: Boolean - (Optional, default true)
Return Value:
Boolean

Examples

Example 1:
_ok = preloadTitleObj ["BISLogo", "PLAIN"];

Additional Information

See also:
cutObj

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note