Difference between revisions of "random"

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m (moved command to template, MP behavior needs updating.)
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|x1= <pre>_rNumber = random 1  
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|x1= <pre>_rNumber = random 1</pre>  |= Example 1
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Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality.  
 
Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality.  
The number returned is unlikely to be a whole number (e.g. 1, 4, 76, etc.). To return a whole number combine '''random''' and [[mod]]:</pre>
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The number returned is unlikely to be a whole number (e.g. 1, 4, 76, etc.). To return a whole number combine '''random''' and [[mod]].
  
 
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Revision as of 01:54, 3 August 2006

Introduced with Operation Flashpoint version1.00
  

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Random real value from 0 to x.

Syntax

Syntax:
random x
Parameters:
x: Number
Return Value:
Number

Examples

Example 1:
_rNumber = random 1

Additional Information

Multiplayer:
-
See also:
See also needed

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality. The number returned is unlikely to be a whole number (e.g. 1, 4, 76, etc.). To return a whole number combine random and mod.

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