Difference between revisions of "random"

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m (Reverted edits by Heecf..... (talk) to last revision by Str)
(Added probability clarification to round and floor.)
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* Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality.  
 
* Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality.  
 
* The number returned is unlikely to be a whole number.<br>To return a whole number use either '''[[round]]''', '''[[ceil]]''' or '''[[floor]]''' together with '''random''':<br>
 
* The number returned is unlikely to be a whole number.<br>To return a whole number use either '''[[round]]''', '''[[ceil]]''' or '''[[floor]]''' together with '''random''':<br>
  x=round(random 5) will return 0,1,2,3,4 or 5.
+
  x=round(random 5) will return 0,1,2,3,4 or 5. (non-uniform distribution, 0 and 5 are half as likely to be selected than any of the other numbers)
  x=floor(random 5) will return 0,1,2,3 or 4.
+
  x=floor(random 5) will return 0,1,2,3 or 4.   (uniform distribution, all numbers have the same probability of being selected)
  x=ceil(random 5) will return 0, 1,2,3,4 or 5. (0 is very unlikely, but possible, as ceil 0 is 0)
+
  x=ceil(random 5) will return 0,1,2,3,4 or 5. (0 is very unlikely, but possible, as ceil 0 is 0)
 
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Revision as of 13:09, 28 December 2012

Introduced with Operation Flashpoint version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Random real (floating point) value from 0 (inclusive) to x (not inclusive).

Syntax

Syntax:
Number = random x
Parameters:
x: Number
Return Value:
Number

Examples

Example 1:
_rNumber = random 1

Additional Information

Multiplayer:
-
See also:
Math Commands

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

  • Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality.
  • The number returned is unlikely to be a whole number.
    To return a whole number use either round, ceil or floor together with random:
x=round(random 5) will return 0,1,2,3,4 or 5. (non-uniform distribution, 0 and 5 are half as likely to be selected than any of the other numbers) x=floor(random 5) will return 0,1,2,3 or 4. (uniform distribution, all numbers have the same probability of being selected) x=ceil(random 5) will return 0,1,2,3,4 or 5. (0 is very unlikely, but possible, as ceil 0 is 0)

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