# Difference between revisions of "random"

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[[Category:Scripting Commands|RANDOM]] | [[Category:Scripting Commands|RANDOM]] | ||

− | [[Category:Scripting Commands OFP 1. | + | [[Category:Scripting Commands OFP 1.96|RANDOM]] |

[[Category:Scripting Commands OFP 1.46|RANDOM]] | [[Category:Scripting Commands OFP 1.46|RANDOM]] | ||

[[Category:Scripting Commands ArmA|RANDOM]] | [[Category:Scripting Commands ArmA|RANDOM]] |

## Revision as of 22:00, 1 June 2006

**random ***x*

*x*

**Operand types:**

**x:** Number

**Type of returned value:**

**Description:**

Random real value from 0 to **x**.

**Example:**

_rNumber = **random** 1

**Comments**

Be careful using random numbers in multiplayer, each client will come up with something different.

See multiplayer tutorials for more general information about locality.

The number returned is unlikely to be a whole number (e.g. 1, 4, 76, etc.).