# Difference between revisions of "random"

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Be careful using random numbers in multiplayer, each client will come up with something different. | Be careful using random numbers in multiplayer, each client will come up with something different. | ||

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See multiplayer tutorials for more general information about locality. | See multiplayer tutorials for more general information about locality. | ||

## Revision as of 00:26, 16 April 2006

back to COMREF

**random ***x*

*x*

**Operand types:**

**x:** Number

**Type of returned value:**

**Description:**

Random real value from 0 to **x**.

**Example:**

_rNumber = **random** 1

**Comments**

Be careful using random numbers in multiplayer, each client will come up with something different.

See multiplayer tutorials for more general information about locality.

The number returned is unlikely to be a whole number (e.g. 1, 4, 76, etc.).