Difference between revisions of "random"

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(Better to use floor than round with random)
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* Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality.  
 
* Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality.  
* The number returned is unlikely to be a whole number. To return a whole number combine '''random''' and '''[[floor]]''' e.g. x=floor(random 5) will return either 0,1,2,3 or 4 with equal likelihood.
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* The number returned is unlikely to be a whole number.<br>To return a whole number use either '''[[ceil]]''' or '''[[floor]]''' together with '''random'''.<br>
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x=floor(random 5) will return 0,1,2,3 or 4.
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x=ceil(random 5) will return 1,2,3,4 or 5.
  
 
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[[Category:Scripting Commands OFP 1.46|RANDOM]]
 
[[Category:Scripting Commands OFP 1.46|RANDOM]]
 
[[Category:Scripting Commands ArmA|RANDOM]]
 
[[Category:Scripting Commands ArmA|RANDOM]]
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[[Category:Command_Group:_Variables|{{uc:{{PAGENAME}}}}]]

Revision as of 05:42, 26 April 2007

Introduced with Operation Flashpoint version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Random real value from 0 (inclusive) to x (not inclusive).

Syntax

Syntax:
random x
Parameters:
x: Number
Return Value:
Number

Examples

Example 1:
_rNumber = random 1

Additional Information

Multiplayer:
-
See also:
See also needed

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

  • Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality.
  • The number returned is unlikely to be a whole number.
    To return a whole number use either ceil or floor together with random.
x=floor(random 5) will return 0,1,2,3 or 4. x=ceil(random 5) will return 1,2,3,4 or 5.

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