Difference between revisions of "random"
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(Better to use floor than round with random) 
m 

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* Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality.  * Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality.  
−  * The number returned is unlikely to be a whole number. To return a whole number  +  * The number returned is unlikely to be a whole number.<br>To return a whole number use either '''[[ceil]]''' or '''[[floor]]''' together with '''random'''.<br> 
+  x=floor(random 5) will return 0,1,2,3 or 4.  
+  x=ceil(random 5) will return 1,2,3,4 or 5.  
<! Note Section END >  <! Note Section END >  
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[[Category:Scripting Commands OFP 1.46RANDOM]]  [[Category:Scripting Commands OFP 1.46RANDOM]]  
[[Category:Scripting Commands ArmARANDOM]]  [[Category:Scripting Commands ArmARANDOM]]  
+  [[Category:Command_Group:_Variables{{uc:{{PAGENAME}}}}]] 
Revision as of 05:42, 26 April 2007
Click on the images for descriptions
Introduced in
 Game:
 Operation Flashpoint
 Version:
 1.00
Description
 Description:
 Random real value from 0 (inclusive) to x (not inclusive).
Syntax
Examples
 Example 1:
_rNumber = random 1
Additional Information
 Multiplayer:
 
 See also:
 See also needed
Notes
Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note  How To
Add New Note  How To
Notes

x=floor(random 5) will return 0,1,2,3 or 4.
x=ceil(random 5) will return 1,2,3,4 or 5.