remove3DENLayer: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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|descr= Remove [[Eden Editor]] editing layer. | |descr= Remove [[Eden Editor]] editing layer. | ||
|s1= | |s1= [[remove3DENLayer]] layerID | ||
|p1= layerID : [[Number]] - layer ID as returned by [[add3DENLayer]] command | |p1= layerID : [[Number]] - layer ID as returned by [[add3DENLayer]] command | ||
|r1= [[Boolean]] - [[true]] if the layer was removed successfully (i.e., correct layer ID was used) | |r1= [[Boolean]] - [[true]] if the layer was removed successfully (i.e., correct layer ID was used) | ||
|x1= < | |x1= <sqf>_myLayer = -1 add3DENLayer "Enemy Base"; | ||
remove3DENLayer _myLayer ;</sqf> | |||
|seealso= | |seealso= |
Revision as of 11:24, 13 May 2022
Description
- Description:
- Remove Eden Editor editing layer.
- Groups:
- Eden Editor
Syntax
- Syntax:
- remove3DENLayer layerID
- Parameters:
- layerID : Number - layer ID as returned by add3DENLayer command
- Return Value:
- Boolean - true if the layer was removed successfully (i.e., correct layer ID was used)
Examples
- Example 1:
Additional Information
- See also:
- add3DENLayer set3DENLayer get3DENLayerEntities
Notes
-
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